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Hammer 3d lighting preview WORKING

  • JeanPaul
  • August 6, 2006 at 10:30 PM
  • JeanPaul
    • August 6, 2006 at 10:30 PM
    • #1

    Alright folks, here you go. Our coder, Nokia, has it working in his Hammer. This isnt a lie, and I talked to him first hand about this. The bad news is that he gets around 5-6 fps while in lighting preview mode. Even worse news, his computer is a 4ghz over clocked Intel, 4 gb of RAM, and dual x1800 pros. 8O And on top of that, it LITERALLY takes 10 minutes to load.

    And here you go, proof.

    [Blocked Image: http://img163.imageshack.us/img163/3522/6cs9.jpg]

    [Blocked Image: http://img238.imageshack.us/img238/7695/7jn6.jpg]

    [Blocked Image: http://img238.imageshack.us/img238/6685/8lx6.jpg]

  • skdr
    • August 6, 2006 at 10:44 PM
    • #2

    Now that's a GREAT example

  • JeanPaul
    • August 6, 2006 at 10:45 PM
    • #3

    Any more and he wouldnt have enough resources to run it.

  • Erratic
    • August 6, 2006 at 10:46 PM
    • #4

    PrtScn?

  • TomWithTheWeather
    • August 6, 2006 at 11:04 PM
    • #5

    And what a great leap forward for map editors...

    Now maybe they'll all have lit preview. :wink:

  • von*ferret
    • August 6, 2006 at 11:14 PM
    • #6

    how'd he do it?

  • JeanPaul
    • August 6, 2006 at 11:33 PM
    • #7
    Quote from Erratic

    PrtScn?

    Its all black when that happens.

  • Zyn
    • August 6, 2006 at 11:35 PM
    • #8

    I only get a black/pink checkerboard ;/

  • General Vivi
    • August 7, 2006 at 12:00 AM
    • #9

    interesting

  • Sindwiller
    • August 7, 2006 at 12:01 AM
    • #10

    I think that the lighting preview is still experimental. The way its rendered on that example might be realtime lightmapping (yeah, w00t-t3h-fu€k), because, no realtime lighting technique does need so long to calculate and does not work so slow. So, the lightmap is updated on every light-move, but only the moved light is being rendered. Maybe, the myth, Hammer uses software rendering, causes the very, very, very low performance (5-6 FPS, even on so a shitty system *duck* *runaway*). Well, have fun

    Wfr, Sindwiller

  • Lee3dee
    • August 7, 2006 at 12:07 AM
    • #11

    ummmm yeah, a spot light with the cone showing. Is there something im missing?

  • Sindwiller
    • August 7, 2006 at 12:17 AM
    • #12
    Quote from Lee3dee

    ummmm yeah, a spot light with the cone showing. Is there something im missing?

    Yes, the screenshot is bullshit. You need to look very close. You will see a brightness difference between the floor who "touches" the cone and the rest of the room. See it?

    Wfr, SIndwiller

  • Warby
    • August 7, 2006 at 12:58 AM
    • #13

    but its just tnl light right so you wont ever get more than like 8 lights runnign at once ?!

  • JeanPaul
    • August 7, 2006 at 1:59 AM
    • #14

    Yeah, it only works with one light, anymore and it just crashes his entire system

  • von*ferret
    • August 7, 2006 at 4:23 AM
    • #15

    at least they're pushing for something i guess

  • Sindwiller
    • August 7, 2006 at 9:19 AM
    • #16

    Experimental... *sing*

    Wfr, Sindwiller

  • BaRRaKID
    • August 7, 2006 at 6:51 PM
    • #17

    I read on other forums that this is fake, so i'll believe it when i see it on my computer

    Plus if his computer can hardlly handle it, i wouldnt call this a sucess.

  • Sindwiller
    • August 7, 2006 at 7:05 PM
    • #18
    Quote from Sindwiller

    Experimental... *sing* Wfr, Sindwiller

  • ShaDoW
    • August 7, 2006 at 7:43 PM
    • #19
    Quote from barrakid

    I read on other forums that this is fake, so i'll believe it when i see it on my computer Plus if his computer can hardlly handle it, i wouldnt call this a sucess.

    Your missing the point Barra, many thought this would be impossible because of the way the radiosity is calculated in Source. This is a huge step forward, and its very cool to see Valve is working on it.

  • dissonance
    • August 7, 2006 at 9:56 PM
    • #20

    doesn't brazil do realtime radiosity?

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