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[HL2] Breakable glass texture scale

  • Yojimbo
  • August 6, 2006 at 12:34 PM
  • Yojimbo
    • August 6, 2006 at 12:34 PM
    • #1

    Hi everyone,

    I'm using func_breakable_surf entities in my level and have a problem because I want the scale of the unbroken glass texture to be around 0.20, but the broken glass texture needs to be much smaller, around 0.05 looks best.

    Does anyone know of a way I can achieve this.

    Many Thanks

  • Yojimbo
    • August 7, 2006 at 8:35 PM
    • #2

    Here are a couple of images to show what I'm getting at. The window on the left is scale 0.25, and the window on the right is scale 0.05. Both are func_breakable_surf and both use the texture glass/glasswindowbreak070a.

    My goal here is to have a single window with an unbroken scale of 0.25 and a broken scale of 0.05.

    Any ideas??

    [Blocked Image: http://img399.imageshack.us/img399/4853/windowunbrokenyf6.png]

    [Blocked Image: http://img479.imageshack.us/img479/2756/windowbrokenlv3.png]

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