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cs_labrat

  • Psy
  • August 4, 2006 at 9:55 AM
  • Psy
    • August 4, 2006 at 9:55 AM
    • #1

    I've done a fair few maps before but have only ever released one map and that was just a simple fy map. (Check for it in my sig)

    I canned a lot of maps due to a layout that I wasn't too sure about and so for once I am going to post my map's layout in hope of getting some good feedback and to hopefully improve upon it before I even touch Hammer.

    Anyway, here it is.

    http://%7boption%7d

    Is it too complicated? Do you think it would be too difficult to learn?

    Please give me feedback, it would be most helpful

  • Rick_D
    • August 4, 2006 at 11:20 AM
    • #2

    I don't see any bomb sites?

    When doing a layout, thi8nk manily about chokepoints, and rotations. Don't worry about having a lot of rooms and corridors simply for "balance" - there needs to be an element of difficulty, you just have to allow the players to use the environment to their advantage (environmental objects like *yuck* crates and such).

    A tip: copy that layout into Hammer (using the top view), and play around with it there, place a few player spawns to give you a better idea of scale, and then tweak it where it needs to be tweaked. Make sure the attacking team can't reach the bombsites before the defending team, as well.

  • Psy
    • August 4, 2006 at 11:23 AM
    • #3

    It's a cs map actually. Hostage rescue.

    I am mapping the layout out in Hammer using dev textures and I shall mess around with it to see how it plays out.

    Thanks for the feedback anyhoo.

    More feedback please.

  • Rick_D
    • August 4, 2006 at 11:26 AM
    • #4

    My best advice: don't make a cs_ map

    You could easily turn that into de_, and it would be a fair bit more popular too.

  • Psy
    • August 4, 2006 at 11:27 AM
    • #5

    Fair point. But wouldn't it need a complete rethink?

  • RD
    • August 4, 2006 at 11:32 AM
    • #6
    Quote from Psycho

    Fair point. But wouldn't it need a complete rethink?

    It would, but cs maps arent very popular and usually it ends up being deathmatch anyway.

    Anyways about the layout, i would make some bigger rooms. Big rooms make the map

  • Psy
    • August 4, 2006 at 11:43 AM
    • #7

    Here is a rework.

    http://%7boption%7d

    The player can go to any area from anywhere now as there is 3 loops (similar to dust2).

    Feedback please.

  • FMPONE
    • August 4, 2006 at 11:48 AM
    • #8

    Its all very by the book tbqh, I would mix it up. Add some different shapes atleast. Some circular areas, vertical combat. Anything to set the map apart, even if its a single room.

  • Psy
    • August 4, 2006 at 11:50 AM
    • #9

    Dude, I'm not going to make it square or exactly like the plan. It's just a very rough plan and doesn't represent any of the final architect or anything of that nature.

    There will be vertical combat aswell, it's just that I haven't marked it on.

  • Taylor
    • August 5, 2006 at 1:19 AM
    • #10

    There's only one real entrance from the Terrorist spawn, you'd expect two or three. There's a vent, yes. But that's a vent. I think the only vent I've tollerated is the one in Assault.

    TBH I don't think the Back Entrance, Tunnels and texticantread will be used for anything but a Benny Hill style chase for a remaining player.

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