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lightbulb

  • hydeph
  • August 2, 2006 at 11:39 PM
  • hydeph
    • August 2, 2006 at 11:39 PM
    • #1

    hay dudes

    can somebody model/uvmap old rotten hydeph a set of low poly lightbulbs?

    one the shape of this fellow

    [Blocked Image: http://www.ururk.com/images/gallery/lightbulb.jpg]

    and another with this kinda look

    [Blocked Image: http://www.servicelighting.com/catpics/westinghouse/36915.jpg]

    much appreciated dudes :] i can take care of the textures

  • skdr
    • August 2, 2006 at 11:40 PM
    • #2

    max polys per model?

  • hydeph
    • August 2, 2006 at 11:43 PM
    • #3

    just low

    less than 150

  • hydeph
    • August 14, 2006 at 10:21 PM
    • #4

    skdr is all lies

    here's a pic showing the usefulness of such a model

    [Blocked Image: http://hydeph.cs-irc.com/images/tinker/moonbase/shooter0000.jpg]

  • Meotwister
    • August 14, 2006 at 10:51 PM
    • #5

    on the cone shaped one do you need the bulb? or just like a fixture with just the flat part showing? Idk why you would need the whole model for that kind of bulb unless you had like a box of them on the ground for some reason.

  • Rick_D
    • August 18, 2006 at 6:19 PM
    • #6

    well i was making a post about trying to make the model for you, but having to install max again, a few issues installing and several reboots later and i realise i never got around to posting. but i did make the model:

    [Blocked Image: http://img300.imageshack.us/img300/9461/untitled1qr2.gif]

    My means of hosting is down so you'll have to contact me and I'll send it over.

    [edit] ohwait, this is for HL1 well i guess you're shit outta luck

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