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THE CLEAN TEXTURE CONTEST THREAD

  • kleinluka
  • August 1, 2006 at 4:09 PM
  • kleinluka
    • August 1, 2006 at 4:09 PM
    • #1

    OK I was just reading the discussion in the random texture thread and it sparked the idea to create a contest for making good looking clean textures =)

    So go ahead create anything you want, just make it clean. How clean you ask? Well let's do it like this.... you make the texture and you tell us in what kind of location we'd find the texture.... like if you made floortiles you could say "floor tiles for a hospital"... that way its easier to imagine the texture in an environment. You can also render the texture with spec, normals and so on if you want to.

    This should be interseting!

  • KoKo5oVaR
    • August 1, 2006 at 4:38 PM
    • #2

    I've got the feeling that everybody will make tiles

  • Nysuatro
    • August 1, 2006 at 4:48 PM
    • #3

    Well suprise me and make some new style of tiles and clean

  • von*ferret
    • August 1, 2006 at 5:49 PM
    • #4

    kitchen counter

  • KoKo5oVaR
    • August 2, 2006 at 3:02 AM
    • #5

    [Blocked Image: http://img517.imageshack.us/img517/4789/cleantexturepa8.jpg]

    here i go

  • General Vivi
    • August 2, 2006 at 3:09 AM
    • #6

    nice koko! you have inspired me sir!

  • von*ferret
    • August 2, 2006 at 4:25 AM
    • #7

    looks japanese themed, what is it?

  • KIIIA
    • August 2, 2006 at 6:55 AM
    • #8

    Although the quality of this texture is too bad for an actual entry to the contest, due to a not exactly fiting normal map (i wasnt expecting to render a normal when i created the diffuse and afterwards had problems to align the normal texture render right).

    When i thought of a clean texture, for some reason i immediately had to think of a beautyfull victorian wallpaper texture for a living room or library room . This texture is supposed to be the kitchen wallpaper of an victorian house like this:

    [Blocked Image: http://www.rumford.com/images/devenny1.jpg]

    And here`s the texture:

    [Blocked Image: http://kiiia.com/Bilder/vic_wp1_pr%E4si1.jpg]

    -

    [Blocked Image: http://kiiia.com/Bilder/vic_wp1_pr%E4si2.jpg]

    -

    [Blocked Image: http://kiiia.com/Bilder/vic_wp1_diffuse.jpg]

    -

    [Blocked Image: http://kiiia.com/Bilder/vic_wp1_normal.jpg]

  • von*ferret
    • August 2, 2006 at 7:03 AM
    • #9

    maybe add a very subtle bumpyness to the wallpaper? VERY sublte, not noisy

  • KIIIA
    • August 2, 2006 at 7:10 AM
    • #10

    Had it in before. Didn`t work out very well!

  • Nysuatro
    • August 2, 2006 at 10:16 AM
    • #11

    @ KoKo5oVaR : Your immage does not work anymore

  • PhilipK
    • August 2, 2006 at 10:29 AM
    • #12

    It seems you have very dark green and red channels in your normalmap.

  • KoKo5oVaR
    • August 2, 2006 at 2:14 PM
    • #13
    Quote from Nysuatro

    @ KoKo5oVaR : Your immage does not work anymore

    it works here

    that could a kitchen wall btw, the kind of stuff you find above sinks

  • kleinluka
    • August 2, 2006 at 3:23 PM
    • #14

    the gaps in between the tiles seem a little huge

  • KoKo5oVaR
    • August 5, 2006 at 8:41 PM
    • #15

    tiles economy klein

    So this thread already died ? i want to see some cool stuff in it!

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