Yay it's time for another "max decided I hit a random hotkey and fucked something up" post. All of my viewports are rendering the current scene as bounding boxes when I move the camera. I've looked in all of the viewport configuration screens and I can't find a single checkbox that has "bounding box" checked, including rendering methods and general/active degradation.
Help please. I don't want no stinkin' bounding boxes to be rendered when I move the camera -- I want to see what i'm doing!