Okay, so I made this purty model and finally got it compiled(Rick_D did it for me
THANKS!), and tried to implement it. I really doubted it would work in the first place, but I wanted to give it a shot. I'd like to see if you guys could help me get it to work. The idea is for some spooky lighting for my graveyard/crypt level I'm workin on. So I decided to make a skull that is mounted on a little stand that is attached to the wall, with a candle inside the skull. I've tried a bunch of different ways to light it, but it doesn't seem to work like I pictured in my mind. If I put the light inside of it, the light just goes through it and casts no shadows. I basically wanted to see a big shadow of the skull's face on the wall across from it. All it really does is light up the inside of the skull(like it should), but everything else is just lit like there is nothing there - normal light, no shadows. Am I doin something wrong, or does HL2 just not cast shadows from props? I was thinking of trying to build a little invisible box to help block some light(dont know if this is even possible), but the detail is just too high, it'll just turn out all blocky.
I just had the idea of expanding the skull in Hammer and placing it near the opposing wall, then crafting some invisible, light blocking, no-clip boxes right in front of the wall. How can I go about doing this? Also is it possible to make these invisible light blocking brushes shake a bit, to simulate the look of a candle flicker?
I'll get some pics of it in a few, it looks pretty terrible right now. The worst part about it is the light going 'through' the skull illuminates some faces on the outside that shouldn't be lit. In fact the areas lit should be heavily shadowed... I think the best looking result so far was to put a bright light inside the skull, to illuminate the inside like it should be, and a much dimmer very small light source right outside the skull, just so the skull isn't a silhoutte. I still have to fix those lit faces. I'm thinking of just eliminating that face from the model since its rather unneccesary.
I don't think it looks good enough to use like it is though. I might just stick the candle on top of the skull and call it a day. I really would have liked the shadows, woulda gave it some great atmosphere, but its probably just not possible.