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MapCore Job Census

  • von*ferret
  • July 28, 2006 at 10:50 PM
  • Evert
    • February 19, 2011 at 12:28 AM
    • #1,241
    Quote from Chimeray

    Btw Evert, if you're reading this... I'm gonna see if I can find your desk on Monday, if you're not overly busy then.

    Good, was gonna send u a mail, now I don't have to.

  • PhilipK
    • February 19, 2011 at 3:03 PM
    • #1,242

    Nice, congrats arthut and chimeray (a bit late just )!

    I guess I can be removed from Starbreeze now at least, I've been with Fatshark for a couple of months now, but only one week left there and then I'm off to the U.S. early March.

  • channie
    • February 23, 2011 at 10:24 PM
    • #1,243

    Congratz Arthur !

  • Furyo
    • February 24, 2011 at 1:03 PM
    • #1,244

    Doing some maintenance on the list. Chimeray has been added, Phil I'm just going to list you under Blizzard right away

  • deceiver
    • February 24, 2011 at 2:29 PM
    • #1,245

    Could you add me as Modeler At Ubi Toronto =D? And my site is http://www.jobyek.com

  • Steppenwolf
    • February 24, 2011 at 4:56 PM
    • #1,246

    I will work for New World Interactive from next week. Minos is there aswell.

    We are working on the commercial Insurgency game.

  • FrieChamp
    • February 24, 2011 at 5:07 PM
    • #1,247
    Quote from Steppenwolf

    I will work for New World Interactive from next week. Minos is there aswell.We are working on the commercial Insurgency game.

    Nice! From home I presume?

  • e-freak
    • February 24, 2011 at 5:27 PM
    • #1,248

    ouh has that even been anounced yet? and - hopefully not too "open" question - how does such a start-up handle salaries?

  • ElectroSheep
    • February 24, 2011 at 5:46 PM
    • #1,249

    I'm still at Hydravision as an artist until May

  • Minos
    • February 24, 2011 at 6:16 PM
    • #1,250
    Quote from Steppenwolf

    I will work for New World Interactive from next week. Minos is there aswell.We are working on the commercial Insurgency game.

    Yup you can add me to New World Interactive as Environment Artist too.

    (I think I'm still listed under Ubisoft Sao Paulo)

  • Steppenwolf
    • February 24, 2011 at 6:24 PM
    • #1,251
    Quote from FrieChamp

    Nice! From home I presume?

    Yes, at least for now.

    Quote from efreak

    ouh has that even been anounced yet? and - hopefully not too "open" question - how does such a start-up handle salaries?

    Ther's a forum for it on the company website. So hopefully i haven't spoilt a secret

    Not sure what you mean exactly with your second question. You get money transfered on your bank account like in every other job.

    Or do you mean funding? That i'm not in the position to talk about.

  • PhilipK
    • February 24, 2011 at 7:22 PM
    • #1,252

    Awesome! Grats Stepp and Mino!

    I had no idea they were doing something commercial now Will be very interesting to see more about this!

  • Furyo
    • February 24, 2011 at 8:20 PM
    • #1,253

    All done, congrats to you 3

  • e-freak
    • February 24, 2011 at 8:29 PM
    • #1,254
    Quote from Steppenwolf

    Or do you mean funding? That i'm not in the position to talk about.

    Yes - that's what I'm curious about. Anyway: Awesome news, congrats! (Also to everyone else )

  • dux
    • February 24, 2011 at 8:31 PM
    • #1,255

    Weren't you working for nuclear dawn, stepp?

  • Steppenwolf
    • February 24, 2011 at 9:16 PM
    • #1,256
    Quote from dux

    Weren't you working for nuclear dawn, stepp?

    Yes. The game should come out in a few months.

  • Skjalg
    • February 24, 2011 at 9:38 PM
    • #1,257

    Awesome, Awesome and Awesome

    Congrats guys

  • VoodooBenshee
    • February 25, 2011 at 11:09 AM
    • #1,258

    ah I forgot something. could you ad also my position as Level Designer and of course I have a linkedin profil: http://www.linkedin.com/in/bennykayser

  • Furyo
    • February 25, 2011 at 1:11 PM
    • #1,259

    Done

  • Grinwhrl
    • February 25, 2011 at 1:26 PM
    • #1,260

    Sweet!, Grats guys

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