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MapCore Job Census

  • von*ferret
  • July 28, 2006 at 10:50 PM
  • zaphod
    • December 21, 2007 at 11:27 PM
    • #441

    could you add Zero Gear as my project

  • mikezilla
    • December 22, 2007 at 2:06 AM
    • #442

    updated.

  • Zacker
    • December 23, 2007 at 7:51 PM
    • #443

    My apologies if my last post was confusing, as Mazy and Soenke are not on Project 3.

  • chips
    • December 27, 2007 at 2:31 AM
    • #444

    wow so many people i remember now working in games

    and i'm still stuck in university...

  • FrieChamp
    • December 27, 2007 at 8:21 AM
    • #445

    CHIPS!!!!

  • gwaijd
    • January 31, 2008 at 8:36 AM
    • #446

    Nikica Petrusic CROTEAM ZAGREB - Level designer weeeee

  • Vinny Testaverde
    • February 23, 2008 at 7:51 PM
    • #447

    I was just offered a full fellowship to University of Maryland graduate program, for Fine Arts (with new media concentration of course) so since that means free basically, I will be going there next fall for my MFA

    As far as work, I have been working with artists in 3d software to create sculptures for 3d rapid prototype printing and also some animations

  • Furyo
    • February 24, 2008 at 6:19 PM
    • #448

    Very nice Jon, you'll shine there I'm sure

  • Method
    • February 29, 2008 at 3:22 AM
    • #449

    Yan "Method" Ostretsov

    Level Designer, id Software

    -Method

  • m8nkey
    • February 29, 2008 at 3:29 AM
    • #450

    Congrats Method, not suprising though considering your work . Any chance of you releasing yan_test and methtest to the general public?

  • dux
    • February 29, 2008 at 4:02 AM
    • #451

    Oh congrats method, sweet spot! Say hi to the god of Engines for us.

  • Method
    • February 29, 2008 at 4:24 AM
    • #452

    Thanks. Yan's Test was released for public. You can download it here:

    http://www.methodonline.com/yan_test.htm

    Meth_test is rather a bunch of rooms to test atmosphere and really is not worth releasing. I included most of my favorite textures in yan_test pak file.

    -Method

  • Hourences
    • February 29, 2008 at 8:32 AM
    • #453

    Great, congrats:)

    I think thats an entirely fitting job for you

  • Zacker
    • February 29, 2008 at 10:04 AM
    • #454

    Congrats Method! That job seems very much suited for you indeed!

  • -HP-
    • February 29, 2008 at 10:17 AM
    • #455

    wow, congrats method!

  • FrieChamp
    • February 29, 2008 at 10:26 AM
    • #456

    ID Software - nice! Took us a while, but cool to see that finally a mapcore spy snuck its way in!

  • hessi
    • February 29, 2008 at 11:48 AM
    • #457

    Nurogames - Thomas Heß

    :roll: well it's a "part time"/diploma job. so it's for a fixed timespan right now. Working on assets, textures, levels and most important: Maya API/tools programmer

  • -HP-
    • February 29, 2008 at 11:52 AM
    • #458
    Quote from hessi

    Nurogames - Thomas Heß:roll: well it's a "part time"/diploma job. so it's for a fixed timespan right now. Working on assets, textures, levels and most important: Maya API/tools programmer

    Are you working on Nintendo DS platform?

  • hessi
    • February 29, 2008 at 11:58 AM
    • #459

    Well i don't know everything yet, but i might get a shot with the wii too

  • -HP-
    • February 29, 2008 at 12:42 PM
    • #460

    Nice buddy, good luck!

    We're finally finalizing our last NintendoDS title over here, and we're moving on to PS3!

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