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[UT2k4] dm_Baroque_BETA

  • KIIIA
  • July 26, 2006 at 9:32 PM
  • KIIIA
    • July 26, 2006 at 9:32 PM
    • #1

    Hello, finally my new project for the UT2k4 engine has reached BETA status. Dm_Baroque is a small Gael-like arenastyle DM Map (which doesnt mean, that you cannot build other layouts with that content) with 99% Custom content ( the 1% still to be replaced in the final version). There`s still a lot missing ( some Static MEsh architecture, serious lighting, and gameplay stuff like placing items etc.). So there`s still much work to be done, but after such a long time, working without the public eye, i just wanted to show a bit:

    [Blocked Image: http://kiiia.com/baroque/beta_baroque1.jpg]

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    [Blocked Image: http://kiiia.com/baroque/beta_baroque2.jpg]

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    [Blocked Image: http://kiiia.com/baroque/beta_baroque6.jpg]

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    [Blocked Image: http://kiiia.com/baroque/beta_baroque4.jpg]

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    [Blocked Image: http://kiiia.com/baroque/beta_baroque5.jpg]

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    [Blocked Image: http://kiiia.com/baroque/beta_baroque3.jpg]

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    [Blocked Image: http://kiiia.com/baroque/beta_baroque7.jpg]

    C&C?

  • PhilipK
    • July 26, 2006 at 9:54 PM
    • #2

    Wow. Seems you've improved quite a bit since last map I saw from you

    The design, model and texture work is all awesome!

    Only thing is the lighting doesn't make it fair to the rest IMO (and I saw now you mentioned you weren't done with that yet either).

    With some more interesting lighting you've got a total winner here.

    GJ

  • Minos
    • July 26, 2006 at 9:57 PM
    • #3

    Kickass stuff

    Post more shots of the crater (if you can jump in there that is)

  • Bic-B@ll
    • July 26, 2006 at 10:02 PM
    • #4

    really cool, id love to see a 3d solid or wireframe video of the ceiling. i love the whole look of the map

  • skdr
    • July 26, 2006 at 10:09 PM
    • #5

    Looks hawt!

    BUT please, is it that hard to apply antialiasing while taking screenshots?

  • Hourences
    • July 26, 2006 at 10:20 PM
    • #6

    Nice originality, nicely done for a pretty difficult theme too.

    Im personally not really fond of your type of baroque tho. It looks a bit homo and girl like. Rawer colors and perhaps some damage/decay could make it more atmospheric.

    You said you need serious lighting and I hope you mean really serious with that.

    Good ammount of specularity on everything can help too. Fits the theme.

  • Fletch
    • July 26, 2006 at 11:47 PM
    • #7

    That marble trim you're using needs a a better texture to it (and some specularity)

  • Warby
    • July 27, 2006 at 12:15 AM
    • #8

    food stuff keep us posted with your lighing experiments

  • Mazy
    • July 27, 2006 at 12:15 AM
    • #9

    Looks cool for some DM action. Might just be me but the ceiling painting seems to sort of stick out by being a bit too grey/desaturated, where as most of the other stuff seems a lot more saturated. But its kinda late here and my eyes might be seeing strange things

  • Phobos
    • July 27, 2006 at 12:53 AM
    • #10

    OMFG an unreal map!

    Looks hot dude. I think some contrasting lighthing will really bring this scene to life.

    Keep the screens coming

  • Belgarion
    • July 27, 2006 at 4:38 AM
    • #11

    once you get some decent lighting in there it will look very VERY nice. wonderful job so far. i can't wait to see the finished product.

  • JAL
    • July 27, 2006 at 6:50 AM
    • #12

    Most excellent work. One rarely sees a theme like this on a (ut) map.

  • FrieChamp
    • July 27, 2006 at 8:33 AM
    • #13
    Quote

    With some more interesting lighting you've got a total winner here.

    That sums it pretty much up!

  • EjrulF
    • July 27, 2006 at 1:28 PM
    • #14

    looks very good!...some of the textures looks kinda blurry though but I guess u fix that later...

    now light those candles and gas :idea:s !

  • Schmung
    • July 27, 2006 at 1:30 PM
    • #15

    It looks a bit flat at present, some specularity and dramatic lighting should really help though. I think you could get away with using some stronger colours in thhere as well. Maybe white plaster in the main room and pink elsehwere? Not too sure about teh wooden floor eeither, maybe something darker?

    Really unique and sumptuous looking though. Nice.

  • Grinwhrl
    • July 27, 2006 at 6:10 PM
    • #16
    Quote from Hourences

    It looks a bit homo and girl like. Rawer colors and perhaps some damage/decay could make it more atmospheric.

    rofl

    Very nice and orginal work for sure. I love the ceiling. Only wish you made this place rough looking and decaded.

  • mike-0
    • July 27, 2006 at 7:53 PM
    • #17

    that looks ace

  • ReNo
    • July 27, 2006 at 7:55 PM
    • #18

    Wow, that is some impressive work mate. So far removed for your usual style too, which can't be a bad thing! Obviously the lighting is a bit questionable but if thats WIP then it's all good. Keep it up.

  • KoKo5oVaR
    • July 27, 2006 at 8:01 PM
    • #19

    Yeah to me that's of course a really impressive work, especially on your texturing and modelisation. Still this kinda fullbright lighting doesn't really fit the theme i think, i'd see something more contrasted, with more shadows ..

  • RD
    • July 27, 2006 at 8:20 PM
    • #20

    whats in the hole?

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