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Half Life Speed Video

  • Fletch
  • July 24, 2006 at 12:18 AM
  • user
    • July 24, 2006 at 7:36 PM
    • #21
    Quote from Spellbinder

    I mean it cant be that hard to do a game fast if your allowed to jump straight through a whole level.

    That's why the whole thing is retarded. It's not a proper speed run. You're not playing the game when: you use an exploit to skip past several levels (at least with mario the warp zones were secrets); and you mod the game to change functions. See previous post for tau cannon questioning.

  • Defrag
    • July 24, 2006 at 8:19 PM
    • #22

    I watched the first 11 minutes and I didn't see any hackery whatsoever. If you want to see 'real' gameplay then why are you commenting on speedruns? The object of a speedrun is to get from A to B by whatever means possible short of noclipping or using other cheats. If it's a map bug (like pressing the button through the glass to trigger the fire) then so what, it's fair game.

  • KoKo5oVaR
    • July 24, 2006 at 8:24 PM
    • #23
    Quote from User Err0r

    does the guy in this video tau jump? I remember watching another where the guy did tau jump (bypassed the whole dam area) - but I don't remember tau jump working in single player, but just death match.(just checked, yeah it doesn't let you jump with it in single player, it just has a tiny bit of recoil)

    the tau jump works in solo, but not on the Z axis, so he's using the speed given by the gauss to jump on ramps. Also the video isn't in one only part but that's still amazing

  • Bic-B@ll
    • July 24, 2006 at 8:25 PM
    • #24

    well at multiple points he gets up on the edge of the map and walks along the sky, completely avoiding 90% of the level.

  • Fletch
    • July 24, 2006 at 8:35 PM
    • #25

    Remember that the default compile tools for HL didn't have -skyclip as an option. That was added by Zoner much later. Valve wouldn't have gone back and recompiled the entire game because tht would have made the patch size ridiculous.

  • user
    • July 24, 2006 at 8:41 PM
    • #26
    Quote from KoKo5oVaR

    the tau jump works in solo, but not on the Z axis, so he's using the speed given by the gauss to jump on ramps. Also the video isn't in one only part but that's still amazing

    I tested the tau cannon on the first xen level. one of the low gravity levels. even with the low gravity of the level, when i jumped and released the tau charge, it barely moved me. yet the guy manages to jump 50 feet vertically into the air.

  • Bic-B@ll
    • July 24, 2006 at 9:14 PM
    • #27
    Quote from Fletch

    Remember that the default compile tools for HL didn't have -skyclip as an option. That was added by Zoner much later. Valve wouldn't have gone back and recompiled the entire game because tht would have made the patch size ridiculous.

    i was mainly referring to hl2

  • RD
    • July 24, 2006 at 9:16 PM
    • #28
    Quote from User Err0r

    I tested the tau cannon on the first xen level. one of the low gravity levels. even with the low gravity of the level, when i jumped and released the tau charge, it barely moved me. yet the guy manages to jump 50 feet vertically into the air.

    He propels himself off slopes. You can see it clearly in the dam area, he isnt flying straight up

  • user
    • July 24, 2006 at 9:20 PM
    • #29
    Quote from RD

    He propels himself off slopes. You can see it clearly in the dam area, he isnt flying straight up

    Well I didn't get to watch this one, i watched parts of the first half, but switched to full screen, and it restarted the video. but since youtube doesn't let you skip ahead and resume downloading where you skip to (unlike google video), i didn't want to rewait for the video to download.

    but the other speed demo i mentioned, there was a bit of vertical tau jumping, against a completely vertical concrete wall.

  • sensee
    • July 24, 2006 at 10:50 PM
    • #30
    Quote from Bic-B@ll

    anyone else think that it's completely ridiculous that valve still hasnt learned how to clip off a fucking sky let alone rooftops that shouldnt be accessible? i mean what the fuck, you could (can you still?) stand inside a fucking tree in cs_office. that bullshit is amateur.

    spend weeks of mapping + playtesting and thousands of dollars just to fix some leaks that a few speedrun nerds might exploit? :roll:

  • -HP-
    • July 24, 2006 at 11:50 PM
    • #31

    AH ah... this is stunning!

  • Nih
    • July 26, 2006 at 11:45 AM
    • #32

    The HUD before HEV suit is probably caused by the demo recording. The HUD is usually messed up by demo recording.

    NPCs opening doors they aren't scripted to is pretty weird... I remember that the coder for the SvenCo-op mod had to program it himself and it ended up breaking a few maps afterwards.

  • MJ
    • July 26, 2006 at 12:17 PM
    • #33

    http://speeddemosarchive.com/gamelist/FullList.html

    enjoy

  • -HP-
    • July 26, 2006 at 8:26 PM
    • #34

    kick ass link, wow... thanks man

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