1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Spotlight Gallery

ol_styx (Off Limits map)

  • Wesley Tack
  • July 22, 2006 at 4:54 PM
  • Bic-B@ll
    • October 18, 2006 at 2:13 AM
    • #41

  • Wesley Tack
    • November 29, 2006 at 11:04 PM
    • #42

    Heres what I made just now, 4 hours work, for my map (and other Off Limits maps). This is to replace the Half-Life² doors, which are 108 triangles for some weird reason, when they could be 12 triangles. I modeled mine with 12 triangles. It may sound stupid, but if you count all the doors together in one map you get a total of 10.000 triangles difference, ed least thats what I save in my map by replacing them.

    http://www.wesleytack.com/images/doors/doors_001.jpg

    http://www.wesleytack.com/images/doors/doors_002.jpg

    http://www.wesleytack.com/images/doors/doors_003.jpg

    http://www.wesleytack.com/images/doors/doors_004.jpg

    Also, new images on my map with HDR support and color correction can be found here:

    http://www.wesleytack.com/level.html

  • static07
    • September 16, 2007 at 4:20 PM
    • #43

    mmm Duvel!

  • Wesley Tack
    • September 18, 2007 at 9:42 PM
    • #44

    you sure are late lol

    There have been some new shots released for Off Limits last week taken in this map (yes we are getting close to release ;p )

    [Blocked Image: http://www.off-limits.be/mediarelease/m…02-09-07-01.jpg]

    [Blocked Image: http://www.off-limits.be/mediarelease/m…02-09-07-03.jpg]

    (WiP Alien view)

    [Blocked Image: http://www.off-limits.be/mediarelease/m…02-09-07-06.jpg]

    The rest of the screens can be seen on our site: http://www.off-limits.be/

    Hope you like it and hopefully people will stop playing CSS or TF2 for a while to play this

  • JamesL
    • September 19, 2007 at 9:28 AM
    • #45

    Looks like its shaping up to be a very nice mod. Keep up the good work

  • Skjalg
    • September 19, 2007 at 12:12 PM
    • #46

    I'd definatly taka a long hard look at that mod, oh yeeeea ;D

  • Neil Squibb
    • November 28, 2007 at 3:03 PM
    • #47

    Ha, I remember when my friend was doing some work for this mod. He worked on some of the sound for Off Limits.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™