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de_parabellum (CS 1.6)

  • BuZZeR
  • July 21, 2006 at 5:01 PM
  • BuZZeR
    • July 21, 2006 at 5:01 PM
    • #1

    de_parabellum for CS 1.6

    Map version: 1.0 (final)

    Map by: BuZZeR

    Max Players: 24

    R_SPEEDS: average w_poly 500-700, max w_poly 1100

    Build Time: 7 days.

    Screens:

    http://buzz.cs-mapping.com.ua/de_parabellum/800x600.htm

    DL:

    http://buzz.cs-mapping.com.ua/filez/de_parabellum.rar (3.8mb)

    My other maps:

    http://www.level-design.ru/mycslevels_eng.htm

    Enjoy!

  • zaphod
    • July 21, 2006 at 5:58 PM
    • #2

    my immediate impression from looking at screens is that the map is wayyyy to bright. I thought it was fullbright untill I saw a stray shadow somewhere. The lighting needs a lot of work, you should be able to tell where the light is coming from and create some depth with shadows.

  • BuZZeR
    • July 22, 2006 at 6:35 AM
    • #3
    Quote from Zaphod

    my immediate impression from looking at screens is that the map is wayyyy to bright.

    I like a condition of an environment in midday. Bright maps makes enemy visible. Many players ask me about it. And i think so.

    Anyway, map looks more better in game, then on screens.

    tnx for reply

  • newpunk
    • July 22, 2006 at 5:48 PM
    • #4

    I've seen this one before. Its good russian map, but not the best one.

  • SKULLHOZER
    • August 5, 2006 at 6:53 PM
    • #5

    Oldschool -- Love it!

  • von*ferret
    • August 5, 2006 at 7:44 PM
    • #6

    you can throw away zaphod's advice or take it to heart. He's not saying make it dark. He's saying that so much detail and focal points can be achieved with good thought out lighting. Obviously dont make the map dark, since its a day. But even during mid day there are a ton of shadows. Infact you have sharper shadows and better contrast. So my suggestion is take people's advice and not throw away their effort to comment on your work in progress.

  • Minos
    • August 5, 2006 at 9:08 PM
    • #7

    Put a 'null' brush below those models, they look like they are floating and do not belong to the map. Also try do dirten up some textures, specially that floor texture on the second screen.

    I've seen your previous maps and I'm sure you can do a lot better than that Keep it up anyways.

  • dc-mike
    • August 6, 2006 at 12:11 PM
    • #8

    looks nice, personally i would prefer a bit of sunlight n shadows though

    Quote from von*ferret

    work in progress.

    its in the finnished work part

  • BuZZeR
    • August 8, 2006 at 11:55 AM
    • #9

    I am already finished with this map and don't want to fix it.

    Big thx to all for yours comments! I will keep it for my new maps.

  • D3ads
    • August 8, 2006 at 6:32 PM
    • #10

    Dude, I wondered if you might show up, I absolutely love the work you and the other guys have put into Paranoia and so do a lot of others here:

    http://mapcore.net/forums/viewtopic.php?t=5378&start=0

    The map looks pretty good as well, an original project for sure

  • BuZZeR
    • August 10, 2006 at 5:54 AM
    • #11
    Quote from D3ads

    Dude, I wondered if you might show up, I absolutely love the work you and the other guys have put into Paranoia and so do a lot of others here:http://mapcore.net/forums/viewtopic.php?t=5378&start=0

    The map looks pretty good as well, an original project for sure

    Ohhh! Big discussion. Tnx for link!

    I am confused. Tnx for your interest to our project. I hope we will done it soon.

  • D3ads
    • August 13, 2006 at 5:08 PM
    • #12

    No worries

    Is your site hosting expired or something? The main page doesn't appear to load anymore...

  • BuZZeR
    • August 14, 2006 at 3:34 PM
    • #13
    Quote from D3ads

    Is your site hosting expired or something? The main page doesn't appear to load anymore...

    Probably server is down. But I hope it will be alive soon.

  • D3ads
    • August 14, 2006 at 6:30 PM
    • #14

    Good to hear, welcome to the boards comrade

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