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Store Shelf

  • Rek0
  • July 19, 2006 at 7:23 AM
  • Rek0
    • July 19, 2006 at 7:23 AM
    • #1

    Store Shelf

    [Blocked Image: http://www.bestofthebeast.com/wiseguys/shelf6.jpg]

    click here to see the oversized render.

  • von*ferret
    • July 19, 2006 at 7:32 AM
    • #2

    that IS hot maybe tone down the grunge and dirt?

  • Rek0
    • July 19, 2006 at 8:37 AM
    • #3

    i cant. this was made for wiseguys, a halflife2 mod. the mod is based during the depression. the whole game will be grungy.

  • skdr
    • July 19, 2006 at 8:41 AM
    • #4

    Looks good!

  • Mazy
    • July 19, 2006 at 9:33 AM
    • #5

    Cool stuff indeed~

  • SnipaMasta
    • July 19, 2006 at 11:23 AM
    • #6

    Unless it's baked?

  • st0lve
    • July 19, 2006 at 11:33 AM
    • #7
    Quote from SnipaMasta

    Unless it's baked?

    No, you see the shadows on the groundplane.

  • kleinluka
    • July 19, 2006 at 5:09 PM
    • #8

    very nice but I'd like to see a full scene with stuff like this. good work!

  • Minos
    • July 19, 2006 at 5:23 PM
    • #9

    Well if you manage to bake it it will look awesome ingame. But I don't think that's possible since you used the same uvw piece for various objects. Anyways, post a pic without the skylight.

  • Spellbinder
    • July 19, 2006 at 5:57 PM
    • #10

    As Paris would have said, HOT!

  • SnipaMasta
    • July 19, 2006 at 6:27 PM
    • #11
    Quote from st0lve

    No, you see the shadows on the groundplane.

    I do that on renders. The object could be self illuminated, although looking at it again it isn't.

  • General Vivi
    • July 21, 2006 at 2:36 AM
    • #12

    looks hawt reko ^^

  • D3ads
    • July 21, 2006 at 5:28 PM
    • #13

    It looks excellent, though surely it would be better to have the items as physics props so that they fall about when you knock into them?

  • ⌐■_■
    • July 22, 2006 at 5:15 PM
    • #14

    totally hawt! is it for nmrih?

  • Rek0
    • July 23, 2006 at 2:06 AM
    • #15

    Thanks for all the comments! i need to look into this baking procedure.

    Nope not NMRIH, its for wiseguys. http://www.wiseguysmod.com

  • von*ferret
    • July 23, 2006 at 2:19 AM
    • #16

    He reused texture space on the shelves I'm sure. So baking the texture might not work out well since the UV's are stacked ontop of eachother.

  • Rek0
    • July 23, 2006 at 10:19 AM
    • #17

    well ill look into it for future models i suppose.

  • SnipaMasta
    • July 23, 2006 at 12:54 PM
    • #18

    You'll have to sign up to Sourceblog.org, but I wrote a tutorial about it there. (Link).

  • Seldoon182
    • July 23, 2006 at 7:50 PM
    • #19
    Quote from Rek0

    i cant. this was made for wiseguys, a halflife2 mod. the mod is based during the depression. the whole game will be grungy.

  • ⌐■_■
    • July 23, 2006 at 8:07 PM
    • #20
    Quote from Rek0

    Thanks for all the comments! i need to look into this baking procedure.Nope not NMRIH, its for wiseguys. http://www.wiseguysmod.com

    That website looks awesuhmly promissing. I'll keep me eye on that!

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