Our beatiful lakeside cottages are available for as llitte as...
Sublime, maybe a mite more wear and texture variation on those buildings.
Our beatiful lakeside cottages are available for as llitte as...
Sublime, maybe a mite more wear and texture variation on those buildings.
In the first images the sky and the lighting doesn't match the lighting should be brighter. however the lighting in the later screen shots looks great.
Nice!
Also great to see some map without that damn hl2 grass texture that is in every other map.
I share your dislike for the hl2 grass. It was ok to begin with but you just get so tired of seeing it.
This grass is straight from my garden
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Looks great, love the waterfall. I've seen you making these BG2 maps for quite a while so I'm sure you've experimented with grass sprites, I think they might help the map especially on those long grassy portions.
I have made my own custom grass sprites already. But I have put it on hold when I realised hammer ignores custom detail materials. It will only use the material with the same name as the hl2 one. This means if I use a custom one it will change everybody elses bg2 map that uses the sprites
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Hmm even for a mod? Valve should really fix that >: (
I am hoping valve will have fixed it in the big sdk update that is coming.
looks cool man, bg2 does need some non turd maps
looks great! did you use my tree tutorials? textures remind me somehow! anyway: keep on it!
Custom sprites work since you can tell in the hammer worldspawn what material to use for the sprites. Sybex had it working for his map.
I have done that a hundred times using every combination of file names and file types. It ignores the material I tell it to use and uses the standard hl2 named one. I dont know if this is just an issue with the sdk as bg2 is based on hl2dm, it may work for other source mods.
Looks very nice! keep it up =)
Quote from tomdonI have made my own custom grass sprites already. But I have put it on hold when I realised hammer ignores custom detail materials. It will only use the material with the same name as the hl2 one. This means if I use a custom one it will change everybody elses bg2 map that uses the sprites
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If you do a little research you will find out that simply writing your detailsprites (vtf, vmt, and detail.vbsp) into your bsp (using a program such as bspzip) will allow you to use custom detail sprites, and distribute your map without fear of overwriting someone elses sprites.
Shocking what reading can accomplish ![]()
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