Mesh or Poly Biggings?! 0
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Mesh (0) 0%
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Poly (0) 0%
Im sad to say that Ive started going over to mesh, altho i have much love for poly ![]()
Im sad to say that Ive started going over to mesh, altho i have much love for poly ![]()
/me votes for vertex editing.
POLY~~
poly 4 evr, mesh you dont even get an inset tool, WTF!
i kno but when ur doing ps2 games it needs to be kinda lowpoly, and i have an easier time making it lowpolier wiff mesh D:
my true love is still poly tho ![]()
Polypolypoly ![]()
mazy making ps2 games pfffffffffffffffffffffffffffffffffffffffffffffffffffffffffft
Both? Both are required to get the most out of modeling.
its funny cuz when i first came to IO i was constantly joking about how most of em use edit mesh, but now Ive been converted too D:!
but yah posteh, usually i also use both when im building stuff up, but when i strip everything (we have to strip stuff cuz the ps2 sax ;G) edit mesh is alot easier to work with, and in general i find myself in edit mesh more (its especially handy since u have to colapse ur stack to do a edit poly, where as u can just add edit mesh as a modifier)
anyway, fllufflcack
I USE BOFTH OF DEM
ive always used mesh..because thats what the few tutorials i have read said ![]()
the guy who tought be max always did edit mesh, so thats what I've always used : /
/me hugz zap
yeah, what IS the difference.. I'm too lazy to go look for myself and I havent opened max in about half a year.
omg bump
edit mesh just has a dumb toolset thats missing a couple things and adds a few that can be done with other ones in poly
so its useless!
Poly since you don't have to mircomanage the triangles when you cut a face.
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