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RO-Dazaal Part 2

  • Zazi
  • July 4, 2004 at 11:50 PM
  • Zazi
    • July 4, 2004 at 11:50 PM
    • #1

    I changed the lighting scheme around a bit since I've last shown this off, so some parts may be repeats of my last post... area wise. As always, comments and criticism is appreciated. Thanks!

    [Blocked Image: http://www.thezazi.net/maps/dazaal/images/other/Shot00001.jpg]

    [Blocked Image: http://www.thezazi.net/maps/dazaal/images/other/Shot00003.jpg]

    [Blocked Image: http://www.thezazi.net/maps/dazaal/images/other/Shot00004.jpg]

    [Blocked Image: http://www.thezazi.net/maps/dazaal/images/other/Shot00010.jpg]

    [Blocked Image: http://www.thezazi.net/maps/dazaal/images/other/Shot00014.jpg]

    [Blocked Image: http://www.thezazi.net/maps/dazaal/images/other/Shot00017.jpg]

    [Blocked Image: http://www.thezazi.net/maps/dazaal/images/other/Shot00018.jpg]

    [Blocked Image: http://www.thezazi.net/maps/dazaal/images/other/Shot00019.jpg]

    [Blocked Image: http://www.thezazi.net/maps/dazaal/images/other/Shot00022.jpg]

    [Blocked Image: http://www.thezazi.net/maps/dazaal/images/other/Shot00023.jpg]

    [Blocked Image: http://www.thezazi.net/maps/dazaal/images/other/Shot00033.jpg]

    [Blocked Image: http://www.thezazi.net/maps/dazaal/images/other/Shot00042.jpg]

  • wormie
    • July 4, 2004 at 11:54 PM
    • #2

    Nice lighting.

  • von*ferret
    • July 5, 2004 at 12:46 AM
    • #3

    purty! but I already told you that. now HOW DID you select those screenshots!?!?

  • Duff-e
    • July 5, 2004 at 2:28 AM
    • #4

    im a little curious....that horse looks exactly like the one that is used as the pixel rendering test in 3dmark 2003....hmm

  • zaphod
    • July 5, 2004 at 4:02 AM
    • #5

    I'm a little confused as to where the light sources are coming from? A lot of spot lights and no sources.

  • Duff-e
    • July 5, 2004 at 4:24 AM
    • #6

    god provides the lighting in this map buddy

  • Mazy
    • July 5, 2004 at 7:27 AM
    • #7

    looks very cool, but how many of the static meshes did u do urself? (thats what counts in ut2003-04 mapping 4 me D:)

  • OL
    • July 5, 2004 at 7:37 AM
    • #8

    yah if u had made all the meshes id be all over u, but still it looks alot better than most of the RO maps iv seen

  • FrieChamp
    • July 5, 2004 at 10:53 AM
    • #9

    It's the best urban RO map I've seen in a long time (almost as good as Danzig, but that doesn't really count since it comes from an Epic level designer ). I'm wondering if the performance is good, everything looks very detailed.

  • st0lve
    • July 5, 2004 at 12:00 PM
    • #10

    Damn I want UT03\04 now.

  • kleinluka
    • July 5, 2004 at 12:56 PM
    • #11
    Quote from Zaphod

    I'm a little confused as to where the light sources are coming from? A lot of spot lights and no sources.

    Agreed.

    I don't like the lighting at all... It makes the whole thing look too busy and too confusing cause theres light coming from everywhere but there are no light sources... A more well thought out lighting from fewer core spots would look a lot better IMO, but I've told you that before.

  • FrieChamp
    • July 5, 2004 at 3:35 PM
    • #12

    I still think the lighting is pretty good, but removing a few wouldn't hurt, I agree. For example the ones at the top of house fronts.

  • Minos
    • July 6, 2004 at 2:31 AM
    • #13

    looks really great zazzl

    The lighting is weird cuz UT lighting is weird, it looks very unique for me

  • Bic-B@ll
    • July 6, 2004 at 5:54 AM
    • #14

    you should call it razzle dazzle instead of just dazaal

  • OL
    • July 6, 2004 at 6:34 AM
    • #15
    Quote from Bic-B@ll

    you should call it razzle dazzle instead of just dazaal

    oh shit bic [Blocked Image: http://www.amovideo.com/rimshot.jpg]

  • insta
    • July 6, 2004 at 8:22 AM
    • #16

    The map itself looks nice, but the lighting drags it down in my opinion. UT has the ability to create some really awesome skies, so maybe take more advantage of that?

  • EjrulF
    • July 6, 2004 at 4:35 PM
    • #17

    wow!, looks really cool.

    But the lightning reminds me a little of Vampire:Bloodlines and I think that's both good and bad. The good thing: Its very atmospheric, The bad thing: It doesnt look like a "worldwar town".

  • jfas
    • July 6, 2004 at 11:30 PM
    • #18

    i agree with insta about the skies, i didnt quite realize what was missing till he said it, but he's right on, i think the map looks good but it needs a better sky

  • Argyll
    • July 7, 2004 at 5:18 AM
    • #19

    Why would they have streetlights on? Marking themselves as a target for the bombers?

    Nice architecture though.

  • -Stratesiz-
    • July 7, 2004 at 8:51 AM
    • #20

    The lighting does look cool but it's not very realistic. The orange and white lights don't really mix together.

    Right now it feels more like a modern festival for the city lit up by hundreds of halogen lights then a city during WW2 that would only have a few light sources here and there in order to avoid planes bombing it to pieces.

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