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  3. Level Design

July Low Poly Modelling Challenge:

  • The Postman
  • July 3, 2006 at 11:50 PM
  • The Postman
    • July 3, 2006 at 11:50 PM
    • #1

    Mini-monsters was a blast and I'd like to thank everyone that took part in the contest! This month it's space racers! Low poly hover-car racing mayhem has hit the mean streets of mapcore and you're the mechanics.

    Get your suped up space racers ready for a guns and grease fight around the racetrack! No pitstops!

    Without any further adeiu, the specifics:

    THIS MONTH'S MODELLING TOPIC: SPACE-RACER HOVER CARS

    Make a racer of any sort and show us your machine crafting capabilities.

    Max Polycount: 250

    Max Texture Size: 256x256 <--this has changed!

    Please post your name, polycount, and the texture flats all within your final render. Please make clean renders, no funny backgrounds or anything.

    1 entry per person

    10 final entries will be chosen by Pericolos and myself.

    Final date for July Contest entries is: JULY 24th

    Voting will be carried out on the 25th through the end of the month and a winner will be crowned (and maybe I'll come up with a prize!).

    Alright Mapcore, let's get modellin'!

  • dissonance
    • July 4, 2006 at 12:45 AM
    • #2

    Doesn't matter what we model it in?

  • FictiousWill
    • July 4, 2006 at 12:49 AM
    • #3

    Cool cool

  • KoKo5oVaR
    • July 4, 2006 at 3:22 AM
    • #4

    mhhh that's rad peris, but you can surely do more original than that.

  • The Postman
    • July 4, 2006 at 4:31 AM
    • #5

    [Blocked Image: http://img143.imageshack.us/img143/5386/spaceracervespa5sx.jpg]

    It's a space...Vespa. Or something. Hooray!

  • Meotwister
    • July 4, 2006 at 6:21 AM
    • #6

    lol Nice postman. space vespas ftw!

    lol I can more easily participate in this one. I hope I get everyones vote on my birthday the 25th! woot

  • Sindwiller
    • July 4, 2006 at 7:55 AM
    • #7

    Wohooo, thats my discipline! I'll kick you all in the ass

    Wfr, Sindwiller

  • Erratic
    • July 5, 2006 at 10:27 PM
    • #8

    Kinda plain. Might do another one.

    [Blocked Image: http://www.joeyadey.com/core_craft.jpg]

  • The Postman
    • July 5, 2006 at 10:38 PM
    • #9

    yeah, not pleased with mine right now either. i think i'll be making another.

  • Meotwister
    • July 6, 2006 at 9:59 AM
    • #10

    can anyone say F-Zero?

  • skdr
    • July 6, 2006 at 6:44 PM
    • #11

    [Blocked Image: http://img332.imageshack.us/img332/8629/skdrhovercar0ry.jpg]

  • ⌐■_■
    • July 7, 2006 at 1:54 AM
    • #12

    Waw that one rules skdr! Where do I order?

    AWESOME!

  • The Postman
    • July 7, 2006 at 4:15 AM
    • #13

    [Blocked Image: http://imagesocket.com/images/spaceracer9c0.jpg]

    New one by me. 228polys!

  • KungFuSquirrel
    • July 7, 2006 at 7:09 AM
    • #14

    [Blocked Image: http://www.button-masher.net/images/wip/speeder_001.jpg]

    Whipped this up quick tonight... 118 tris. wanted to go more stylized at first but it sucked. So it's a sleek delta-wing thing. Actually UVed it, too... if only I knew how to paint textures.

    hmm.. this makes me want to play wipeout...

  • FictiousWill
    • July 7, 2006 at 11:34 PM
    • #15

    A jet-engine space hover racer of somesorts:

    [Blocked Image: http://img301.imageshack.us/img301/3443/renderjpg5df.jpg]

    [Blocked Image: http://img82.imageshack.us/img82/3571/wirejpg9pj.jpg]

  • csharp
    • July 7, 2006 at 11:38 PM
    • #16

    Haha, thats cool Is alpha & normals allowed?

  • The Postman
    • July 7, 2006 at 11:50 PM
    • #17
    Quote from csharp

    Haha, thats cool Is alpha & normals allowed?

    Alpha is, normals you can do, but please do a non-normal-mapped skin for the contest proper.

    GREAT model/skin Fictious!

  • KungFuSquirrel
    • July 8, 2006 at 12:10 AM
    • #18

    shit, that rules...

  • von*ferret
    • July 8, 2006 at 12:35 AM
    • #19

    i say have an all go on normal maps and submit that. Shows more effort and helps push people towards learning how to normal map

  • mdS
    • July 8, 2006 at 9:18 AM
    • #20

    Nice stuff here. Keep it on guys..

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