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warby presents: de_wanda 100% custom map for cs-source

  • Warby
  • June 24, 2006 at 9:21 PM
  • Spellbinder
    • December 4, 2006 at 7:51 PM
    • #161

    pm link thx!

  • Warby
    • December 4, 2006 at 8:11 PM
    • #162

    sorry test is over you get the link when its final ( hopefully tomorrow !!!!)

  • Spellbinder
    • December 4, 2006 at 8:21 PM
    • #163

    yeah i noticed

  • OrnateBaboon
    • December 5, 2006 at 12:51 PM
    • #164

    Had a blast on it Floating baloons are a nice addition as well. Seems like there are a lot of options to the map. Will keep an eye on custom map servers so that I can play it a bit more and provide proper feedback.

    One thing I was wondering though. Might it be better to release a mass beta build, just in case there is an issue in the map that causes it to crash on servers or something like that? I know DOD:S maps go through lots of release candidates, and then beta 1's 2's etc. just to make sure there are no fatal issues.

    Would be such a shame if there is a problem that you have missed, and have to make a de_wanda_final build.

  • e-freak
    • December 5, 2006 at 4:16 PM
    • #165

    The Server was full and the map loaded much too slow

  • Spellbinder
    • December 5, 2006 at 4:45 PM
    • #166
    Quote from e-freak

    The Server was full and the map loaded much too slow

    Yeah what was up with that? My load bar went from 5 to 6 then back to 5 again TWICE!

  • FrieChamp
    • December 5, 2006 at 5:26 PM
    • #167
    Quote from Spellbinder

    Yeah what was up with that? My load bar went from 5 to 6 then back to 5 again TWICE!

    Warby adds content faster than your internets can download

  • RA7
    • December 9, 2006 at 11:59 AM
    • #168

    Any news on releasing this baby?

  • Warby
    • December 12, 2006 at 9:32 PM
    • #169

    ohahhhhahaha i did a FINAL compile the last 29 hours D: and the light-maps look exactly like in the full compile which takes barely 3 hours which means that vRAD stroked its own balls for an estimated 26 hours !!! and robbed me of my sleep because my machine is in the same room as my bed and is REALLY REALLY LOUD D: now of course i found a really mean bug again and the 29 hour compile was worthless but i am gonna fix it really quick and make a normal full compile that will only take 3 hours so hopefully tomorrow there will be the final release ...

  • Bic-B@ll
    • December 12, 2006 at 9:34 PM
    • #170

    gimmor, im the tester man

  • RA7
    • December 12, 2006 at 11:06 PM
    • #171

    YAY!!!!!!

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