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warby presents: de_wanda 100% custom map for cs-source

  • Warby
  • June 24, 2006 at 9:21 PM
  • TeddyBear
    • September 4, 2006 at 9:51 AM
    • #61

    Yup, it looks good but it's still way too overexposed. Gotta love that church tower prop.

  • Dennispls
    • September 4, 2006 at 10:10 AM
    • #62

    Looks awesome

    although some trees look out of place (on top of that concrete wall)

    The water fall is nice but make it less see through

    id rather see more water coming down than to see a very thin layer of water and more huge rocks behind them.

    I wonder how such a map will play though.

    Good work overal

  • Zacker
    • September 4, 2006 at 2:03 PM
    • #63

    These lasts shots are very nice.

  • FrieChamp
    • September 4, 2006 at 4:08 PM
    • #64

    I can't really wrap my head around the style of the map, it doesn't look like a real world representation but is also not stylized enough to get instantly the message across that it is a fictional place.

    Thus it is kind of hard to critique it because everything looks very arbitrary. You do create your own assets (as usual) and design the level though so I give you kudos for that

  • Tequila
    • September 4, 2006 at 6:53 PM
    • #65
    Quote from SnipaMasta

    The trees stand out a bit, but that's not your fault. Awesome work.

    Well, it is his fault, because he made them.

    However I think the trees work wonderfully. There's something about how lush and green they are, it just flicks the right switches in my brain.

  • RA7
    • September 4, 2006 at 9:23 PM
    • #66

    Very nice, but the lights seem a bit too bright.

  • SnipaMasta
    • September 4, 2006 at 11:45 PM
    • #67
    Quote from Tequila

    Well, it is his fault, because he made them.

    However I think the trees work wonderfully. There's something about how lush and green they are, it just flicks the right switches in my brain.

    No, I mean, they aren't lighted properly. I think this is a problem with Source's lighting - although I could be wrong.

  • twiz
    • September 5, 2006 at 2:00 AM
    • #68

    The only thing I dislike is the bridge(besides the map being a *bit* too bright)

    The bridge itself isn't bad, I rather like the design, but it looks unfinished. The concrete "T" blocks look odd, you should give them a different texture so they don't just look like a blob of concrete. They need some edges. The lower curved wood support taht goes into the wall, doesn't look right either - it just kinda disappears into the wall. How about a little concrete 'foot' for that too? What is tying the horizontal planks together? Bridges have long boards running the length of them, your doesnt seem to have anything. But other than that, it looks good.

    Oh and one more thing, can I use your texture for the wood beams? I'm in desperate need of some wood texture for my map

  • Evert
    • September 5, 2006 at 8:22 AM
    • #69

    I don't think the map is too bright.

    It is just not as all other maps, anyone that has ever been outside in the sun should know that it actually looks like this.

    Edit:

    Some smaller things, but they always make a difference

    I LOVE the first screenshot. The trees do look a little odd, but I do think that is mostly on screenshots, and that they may look more real ingame.

    Def. not a biggie tho.

    Maybe on the second screen in the newest batch it could be slightly darker, or just some other color from that lamp?

    On the left to the waterfall there is the brick texture. In the middle it has that line that implies that it is the top, it looks strange when there are no depth in it, maybe change the texture there, or make some sort of structure above it, may it be a trim, a wooden beam or whatever.

    Also the top window in the same screen looks like it is a bit too high on the building, maybe add some structure above it, like a leaning roof or something?

  • Warby
    • September 11, 2006 at 12:25 AM
    • #70

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/random_prop_02.jpg]

    full brigth about but not quite 4k tris based on hessis vacation photos all statues are geometry

  • Minos
    • September 11, 2006 at 1:19 AM
    • #71

    [Blocked Image: http://www.world-of-smilies.com/html/images/smilies/teufel/teu87.gif]

  • Meotwister
    • September 11, 2006 at 1:25 AM
    • #72

    thats slightly confusing looking to me... maybe a wireframe would help me see the geometry you did better?

  • hamst3r
    • September 11, 2006 at 1:37 AM
    • #73

    pure awesomeness.

  • Dodger
    • September 11, 2006 at 7:19 AM
    • #74

    very impressing, very stunning and amazing modelwork.

    I wish i could have that possibillity and creativity too of art, but you see that im specialized more on level design in it self as a growing and manufacturing

    wide hobby.

    Hm... when is this map going to be released?

    I really want to play it.. it's eye-taking and it looks something similar to disney land on the pics.

    great work keep it coming just do it right

  • FrieChamp
    • September 11, 2006 at 8:41 AM
    • #75

    That's looking tight warby!

  • Rick_D
    • September 11, 2006 at 10:41 AM
    • #76

    the waterfall, treees and that bridge ruin an otherwise stunning piece of work.

    Tree colours are too overexposed, the bridge as well. The colours are too intense.

    The waterfall just looks wierd.

    Nice meshing

  • Warby
    • September 11, 2006 at 12:15 PM
    • #77

    http://riviera.heaven.nexusirc.at/warby ... 2_wire.jpg

  • Meotwister
    • September 12, 2006 at 5:34 AM
    • #78

    ah, now I can appreciate the prop even more.

    I suppose the skin was derived from yours and hessi's stockpile of leet photos

  • st0lve
    • September 12, 2006 at 2:59 PM
    • #79

    It doesn't look that high poly in the render

    Maybe you should add a light map to it? (if Maya can do that stuff)

  • hessi
    • September 12, 2006 at 4:45 PM
    • #80
    Quote from st0lve

    (if Maya can do that stuff)

    LOL. maya can do even more than that

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