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Prey Demo

  • Squirrelly
  • June 22, 2006 at 7:10 AM
  • Furyo
    • July 13, 2006 at 7:09 PM
    • #41

    Well I haven't beat it so I don't know how long it lasts, maybe it's too short. By too long I mean the story telling is too long. There are huge moments where nothing happens whatsoever as far as the story is concerned.

  • General Vivi
    • July 13, 2006 at 7:41 PM
    • #42
    Quote from IR

    personally i truly like the demo, as being weird and cool to try out the upside down all around stuff, respect for the leveldesigners, im sure they had some kinda tool to flip their maps otherwise i would prolly go insane

    in the F.E.A.R engine you can map and move your camera any direction you want to . even upside down to map like that. i found it very interesting.

  • KungFuSquirrel
    • July 13, 2006 at 8:06 PM
    • #43

    heh, something tells me radiant wouldn't like that.

  • Furyo
    • July 13, 2006 at 9:16 PM
    • #44

    Well I feel I must change my view on the game. Seen as I didn't take a save file of my game at work, I just played the game up till where I stopped at noon from home.

    3 hours of playtime shrunk to 1h30, during which the story telling was "just right". So I don't know whether it was just me at work who was very slow or if the story telling only gets right on the second time around. But as for most FPS, replayability sucks. No surprises anymore (not that that wouldn't be expected)

  • General Vivi
    • July 14, 2006 at 12:28 AM
    • #45

    i just got done with the demo myself and i felt like going out and buying the game . All the cool puzzles with the spirit and the gravity stuff was extremely fun !

    i give it two thumbs up

    EDIT : i just got done playing the mulitplayer and it was lots of fun . one of the most origional games i have played in awhile

  • D3ads
    • July 14, 2006 at 4:49 PM
    • #46

    Mirrors:

    http://www.fileshack.com/file.x/8998

    http://files.filefront.com/SEARCH/;5175 ... einfo.html

  • Furyo
    • July 14, 2006 at 5:22 PM
    • #47

    Final verdict having finished the game:

    - Story: good script, interesting ideas, could do with some more immersion

    - Playability: Excellent, controls are very nicely tweaked, and weapons are very good, and help tremendously with some of the gameplay features (the chargers on the wall noticeably)

    - Graphics: The "organic meets metal" world has never been done so nicely, but it can turn you off by its rendering. Turning off the glow really helped me being immersed in the game. It's an engine issue, not a game one.

    - Story telling: The game is divided in two parts, each of which lasts for about 3 hours of gameplay (I think the game lasts 6 hours total). You have no idea what the hell is happening for the 1st three, and it doesn't suck you right in, especially since you discover every gameplay features very quickly in the game (rotating rooms, portals, wall walking, spirit walking). It drags on. The second part is the opposite. In a matter of half an hour, you discover a lot more and there's no letting go until the end. You feel like you're near the end for the last two hours of the game, and the enemies become very very cool. Needless to say the weapons follow the same trend.

    - Nice feature : A commonly shared problem in games is the frustration dieing brings to players, who often don't finish their games being so angry at a particular boss or section of the game. Prey found a nice feature to fight this: never die. Well you do die, but instead of respawning at the last save point after having seen a very encouraging "Game Over" on the screen, you instead move to the land of the Ancients, and fight off against lost souls to replenish your own. Nice find, as you can die many times against the "keepers", but will restart the fight where you ended it, not all over again.

    Overall, this isn't the new Half Life to me, because it isn't as groundbreaking as HL was when it came out. But at the same time, it's by far the best use I've seen of the Doom 3 engine, and is a very good mix of influences, which aren't even hidden. The entire game screams "Matrix, Halo, FEAR, Doom" and it's very pleasant, if you're a fan of the genre.

  • D3ads
    • July 14, 2006 at 7:41 PM
    • #48

    I got the demo running on medium, looks and plays great, don't wanna get into it now as I'm off out in a bit, but I'll definately be loading it up on Saturday

  • D3ads
    • July 14, 2006 at 8:48 PM
    • #49

    Ok I couldn't resist, I went through all of the bar level and a bit more, excellent stuff, the level of interaction is cool, I like the way your hand appears whenever you touch something and that tv is just amazing. The bar fight was kinda funny, 'you coulda killed those guys!' Looks like I pretty much did and a few blasts to the head whilst unconcious will certainly do that

    Had to post this:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/lol_preyposters.jpg]

  • D3ads
    • July 15, 2006 at 7:06 PM
    • #50

    I got the full game 'cause it was selling for £30 + Serious Sam II and an art booklet for free. Did anyone else get a booklet? It's got loads of concept art and renders in it like the HL2 Raising The Bar book, though it's a tiny thing..

    Omg I noticed that they had Judas Preist on the jukebox in the Bar, I love that song

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