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cs_rushdown (1.6)

  • MJ
  • June 18, 2006 at 11:01 PM
  • MJ
    • June 18, 2006 at 11:01 PM
    • #1

    Fun little conversion I made from the RB6: Black Thorne training map 'City Street Small'

    screens:

    http://geocities.com/goforbrokehub/rushdown.htm

    d/l: Click

  • SKULLHOZER
    • July 6, 2006 at 7:04 PM
    • #2

    It’s a little bland, maybe better textures and some revised brushwork?

  • MJ
    • July 13, 2006 at 8:39 AM
    • #3

    why do that. Its a conversion.

  • nico
    • July 13, 2006 at 4:10 PM
    • #4

    because it would perhaps improve the look of the map and not the gameplay... hello captain obvious!

  • csharp
    • July 14, 2006 at 12:28 AM
    • #5

    so if you do conversion, you cant do better brushwork?

  • MJ
    • July 14, 2006 at 3:13 PM
    • #6

    no and no.

    might do some cosmetic changes in the source version.

  • newpunk
    • July 22, 2006 at 5:51 PM
    • #7

    I dont really like this map. Nothin special. Sorry.

  • MJ
    • July 27, 2006 at 5:17 PM
    • #8

    boohoo. see if i care.

  • FrieChamp
    • July 27, 2006 at 5:45 PM
    • #9

    MJ, don't post your levels here if all you can reply to feedback is snappy comments.

  • MJ
    • August 7, 2006 at 5:25 AM
    • #10

    post something worthwhile not 'i dont like your level'

    cuz i can care less..

  • Bic-B@ll
    • August 7, 2006 at 5:32 AM
    • #11

    i believe revised textures and brushwork were suggested

    and if you care, why are you refusing to do anything?

  • MJ
    • August 7, 2006 at 5:39 AM
    • #12

    its not that im refusing its just any changes will be to the source version not 1.6.

    1.6 version is suppose to be a straight conversion of the rb6 map. Textures and all.

  • von*ferret
    • August 7, 2006 at 6:25 AM
    • #13

    you can't fancy up your brushwork and texturing in fear of ruining the gameplay?

  • Polaris
    • August 7, 2006 at 6:48 AM
    • #14
    Quote from von*ferret

    you can't fancy up your brushwork and texturing in fear of ruining the gameplay?

    If he is it would be pretty dumb since the original is not even from CS so it's not like it would have the same gameplay anyway. Even if this was a conversion of a CS map improved textures would have no effect on gameplay and fancier brushwork would only have a minimal effect if any.

    Then again he may want a straight conversion to preserve the exact seem feel of the map.

  • MJ
    • August 10, 2006 at 12:31 AM
    • #15

    ^ thank you.

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