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El Paso [Outlaws&Lawmen] (updated 17 jan)

  • R_Yell
  • June 15, 2006 at 12:11 AM
  • R_Yell
    • July 12, 2006 at 11:23 PM
    • #41

    Thanks @all

    @ generalvivi, at the moment it's just me and my army of trained monkeys, he he. I'll include later some props from our O&L modeler, they are better than those I made. The texturing side is all for me because we have no texture artist.

  • hamst3r
    • July 13, 2006 at 12:32 AM
    • #42

    Ouch, no texture artist. Great work none the less!

  • von*ferret
    • July 13, 2006 at 2:39 AM
    • #43

    Sweet. Just when you get time get some variation on the ground plane and paint up alphas so that there is roads or engraved ground from traffic.

  • Defrag
    • July 13, 2006 at 4:02 AM
    • #44

    Lovely stuff

  • Bic-B@ll
    • July 13, 2006 at 4:17 AM
    • #45

    and make sure you get tons of tumble weeds in that bitch

  • R_Yell
    • July 13, 2006 at 11:57 AM
    • #46
    Quote

    Just when you get time get some variation on the ground plane and paint up alphas so that there is roads or engraved ground from traffic.

    Yes, that's the plan, if the framerate isn't low I'd like to try something like this I did for Empires, a track in overlay form that merges with the terrain.

    [Blocked Image: http://images4.pictiger.com/thumbs/1c/0faff7b50a3bdc9d70398fd72f2d0e1c.th.jpg]

    Quote

    and make sure you get tons of tumble weeds in that bitch

    I agree, it's a must! Just hope framerate is adecuate once the town is up, so I can add effects like dust and such. I put some of those in my first source map (it was a plain giant desert ), they were physically simulated as light physic objects can react the wind in the Source engine. Here could be better idea make them follow a path track, it'd consume less resources.

  • Bic-B@ll
    • July 13, 2006 at 12:17 PM
    • #47

    obtw. add a trigger multiple to the middle of the map that plays this sound:

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  • R_Yell
    • July 14, 2006 at 4:36 PM
    • #48

    That's copyrighted music Bic-B@ll, if I wanted to include a score from spaghetti westerns it won't be that. Usually I don't add music to multiplayer maps, but this time there will be a saloon, and it'll need saloon music. We have a piano piece composed yet, I'd like to make some kind of joke used in many movies where the music stops when something happend inside the saloon, and then continues again. I'd like to use a sound sensitive trigger to stop the music when someone shoots inside the saloon, just hope that entity works in multiplayer too.

  • Wesley Tack
    • July 16, 2006 at 1:22 PM
    • #49

    Very nice mapping,

    Is this the only western mod still active for source? Cause I think it is.

    Hows progress? playtesting it already? When do you expect a release?

  • R_Yell
    • July 17, 2006 at 11:55 PM
    • #50
    Quote

    Very nice mapping,Is this the only western mod still active for source? Cause I think it is.

    Hows progress? playtesting it already? When do you expect a release?

    thx WesleyTack, I'm not sure if this is the only active western Source mod, there was one called east&west (or something like that) producing some content not too much time ago. We've been playtesting since half year ago, should release during this year if all goes well and some key areas are completed.

  • R_Yell
    • September 3, 2006 at 5:40 PM
    • #51

    Another update, the Gold Coin and train station (in the works), also featuring my caboose model

    [Blocked Image: http://images3.pictiger.com/thumbs/f8/712484930441c17ef5380216cf65b3f8.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/d3/fd836c0cb61a67291be6713c837ed3d3.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/cf/65acfb925c6395bcf61c0a68f0fea1cf.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/8e/d4a21687c78fdea7f93b056603198a8e.th.jpg] [Blocked Image: http://images3.pictiger.com/thumbs/44/cb69f88c1bc20c52bc9721891cf6d644.th.jpg]

  • Bic-B@ll
    • September 3, 2006 at 7:25 PM
    • #52
    Quote from R_Yell

    That's copyrighted music Bic-B@ll, if I wanted to include a score from spaghetti westerns it won't be that.

    its so perfect you can overlook the copyrights

  • hessi
    • September 3, 2006 at 7:40 PM
    • #53

    me likes. maybe some prerendered shadows on the traintexture would be awesome.

    i am curoius where you will get this project!

  • Meotwister
    • September 3, 2006 at 10:00 PM
    • #54

    pictiger is bein a biotch for me, ;\

    they look nice from the small thumbnails though

  • R_Yell
    • September 3, 2006 at 11:31 PM
    • #55
    Quote

    its so perfect you can overlook the copyrights

    No way The only music will be the original piano piece mentioned. I'll make a promotional video once map is done, there should be some Morricone music.

    Quote

    me likes. maybe some prerendered shadows on the traintexture would be awesome.i am curoius where you will get this project!

    I was hoping new static prop lighting would fix those issues. Prerendered shadows won't work well with my UV map, and don't know if I'll use the same sun vector later. Thx for suggestion anyway hessi, much appreciated.

    I'm almost at 50%, expect another bunch of buildings to complete the other city side

    PD: sorry if the pics cannot be seen, I like that server because the multiupload feature, I'll look for some other.

  • Kilrogg
    • September 4, 2006 at 12:23 AM
    • #56

    http://www.imagevenue.com has multiple uploads and works great.

  • skdr
    • September 4, 2006 at 9:56 PM
    • #57

    what's wrong with http://%7boption%7d

  • Kilrogg
    • September 5, 2006 at 4:26 AM
    • #58

    Nothing but imagevenue allows you to upload up to 10 pics at once and gives you already-formatted forum thumbnail links for all of them at once.

  • Wesley Tack
    • September 8, 2006 at 1:49 PM
    • #59

    So, is this mod still going to be released? If so, you can use my Chuck Wagon I made for a western mod a long time ago that died.. a long time ago

    [Blocked Image: http://www.wesleytack.com/low/wagon_01.jpg]

    more pics here:

    http://www.wesleytack.com/low/wagon.html

    Let me know

  • Defrag
    • September 8, 2006 at 3:13 PM
    • #60

    Wow, that's really cool, Wesley

    R_Yell: stop teasing us and show more . I always love the atmosphere you achieve.

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