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dm_avon [Half-Life 2 deathmatch)

  • Minos
  • June 14, 2006 at 10:15 PM
  • Minos
    • June 14, 2006 at 10:15 PM
    • #1

    I'll probably never finish this but I'll start this topic anyways.

    This is a dm_ map I was working on to spice up my portfolio. Thanks go to delaz for taking the shots.

    [Blocked Image: http://www.delaz.be/dm_avon_01_thumb.jpg]

    [Blocked Image: http://www.delaz.be/dm_avon_02_thumb.jpg]

    [Blocked Image: http://www.delaz.be/dm_avon_03_thumb.jpg]

    [Blocked Image: http://www.delaz.be/dm_avon_04_thumb.jpg]

    [Blocked Image: http://www.delaz.be/dm_avon_05_thumb.jpg]

    [Blocked Image: http://www.delaz.be/dm_avon_06_thumb.jpg]

    [Blocked Image: http://www.delaz.be/dm_avon_07_thumb.jpg]

    [Blocked Image: http://www.delaz.be/dm_avon_08_thumb.jpg]

  • PhilipK
    • June 14, 2006 at 10:38 PM
    • #2

    luks very 1337 mino!

    great job ! makes me all :megaman:

  • insta
    • June 14, 2006 at 10:49 PM
    • #3

    Looks very hot, I like the lighting especially. The reflections on the pipes looks weird though. Maybe add some env_cubemaps closer to the pipes, to tone it down a bit?

  • von*ferret
    • June 14, 2006 at 10:53 PM
    • #4

    very nice indeed

  • skdr
    • June 14, 2006 at 11:06 PM
    • #5

    Looks good I see some familiar stuff there

    Could work better with more dramatic shadows!

  • hamst3r
    • June 14, 2006 at 11:25 PM
    • #6

    <3 minos

    I really like it, the lighting especially, but like insta said the cubemaps on some of your models look a tad messed up.

  • Minos
    • June 14, 2006 at 11:41 PM
    • #7
    Quote from insta

    Looks very hot, I like the lighting especially. The reflections on the pipes looks weird though. Maybe add some env_cubemaps closer to the pipes, to tone it down a bit?

    the thing is, I forgot to run buildcubemaps when I sent the map to Delaz

  • ReNo
    • June 14, 2006 at 11:47 PM
    • #8

    I dig it mino, very cool deathmatch architecture done with style and pizzazz. Obviously suffering from lack of cubemaps in those screenies however Good to see a polished looking HL2DM map in today's DoD:S / CS:S favouring scene - or could this maybe be an HL1DM:S map?

  • ⌐■_■
    • June 14, 2006 at 11:52 PM
    • #9

    Looks very nice! I like it alot. Did you by any chance once posted some pictars in the wip in wip section?

    Anyhow: very nice!

  • Minos
    • June 15, 2006 at 12:00 AM
    • #10

    yeah I did KT

  • PhilE
    • June 15, 2006 at 2:38 AM
    • #11

    Needs verticle areas. Looks good so far though.

  • DelaZ
    • June 15, 2006 at 6:20 AM
    • #12

    Woops forgot about building those cubemaps

    Very nice as I said before man

  • Nysuatro
    • June 15, 2006 at 10:12 AM
    • #13

    Yeah looks nice

    What was the subject ?

  • Polaris
    • June 15, 2006 at 10:26 AM
    • #14

    I think it was supposed to be like Black mesa east, but it has its own unique style. Good job mino

    btw it could be improved by using original decals instead of the standard resistance and combine posters imo.

  • General Vivi
    • June 15, 2006 at 10:29 AM
    • #15

    me likes mino!

    ps. building cubemaps is your friend

  • Xanthi
    • June 15, 2006 at 12:10 PM
    • #16

    Looks awesome !! But you know that already

  • hessi
    • June 15, 2006 at 1:25 PM
    • #17

    reminds me of some unreal2k4 levels. (in a good way) :thumbup:

  • Mazy
    • June 15, 2006 at 1:55 PM
    • #18

    Yup, definitely got an Unreal'ish feel to it, reminds me a lot of some of the maps in the first UT

    Good stuff mino~

  • Warby
    • June 15, 2006 at 2:52 PM
    • #19

    yeah this is good stuff btw is there like a bot for hl2dm ?! waiting and hopeing that a server with a custom map comes along is unsaddisfying ?!

  • Zacker
    • June 15, 2006 at 3:35 PM
    • #20

    The wire goes through the lamp in the 2nd picture. Other than that it looks pretty good!

    Another thing which botheres me is some of the standard hl2 props such as the crates and the green box, but due to the lack of custom props there is not really much which you can replace them with.

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