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RO-Vladikavkaz_beta1

  • FrieChamp
  • June 25, 2004 at 2:05 PM
  • FrieChamp
    • June 25, 2004 at 2:05 PM
    • #1

    So here comes the 1st beta of my 2nd map for Red Orchestra: RO-Vladikavkaz. In fact I should be working on other stuff but it's so much fun. I hope you'll like it

    DOWNLOAD (5,26 MB)

    Background:

    Late October 1942:

    The debacles in Crimea and Kharkov and the loss of Voronezh and Donbass drove Soviet forces into a strategic retreat down to the foothills of the Caucasus. To the Germans it was the main strategic objective. In the Caucasian direction operated the Army Group A, reinforced with the 4th Armoured Army. On 10 August the Germans seized Maikop, and on the next day they took Krasnodar. Despite the hardening defence they undertook further operations aiming at Grozny and Baku. On 25 October fell Nalchik, after which unfolded the fights for Ordzhonikidze (Vladikavkaz). The Germans could already see the Caucasian summits, but in their way was still the Soviet 18th Army, defending Ordzhonikidze and surrounding area at all costs.

    Screenshots:

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz1promo.jpg]

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz2promo.jpg]

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz3promo.jpg]

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz4promo.jpg]

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz5promo.jpg]

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz6promo.jpg]

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz7promo.jpg]

    [Blocked Image: http://www.friechamp.net/images/RO-Vladikavkaz8promo.jpg]

  • von*ferret
    • June 25, 2004 at 3:02 PM
    • #2

    that is a LOT better than your previous map. It lacks the walls of cornering that your other map had that made it so unbelievable. The contrasting orange lighting just makes it look eery imo. What light value did you use for the sky? It was really well done and put together. Congrats on a sucess!

  • insta
    • June 25, 2004 at 3:48 PM
    • #3

    Player1 : Hey guys lets play that new cool map that came out today!

    Player2 : Ok!

    Player1 : Votemap ro_vladtivakaz

    Player2 : Votemap ro_vladkikataz

    Player1 : votemap ro_valdktza

    Player2 : votemap ro_klazdavtk

    Player3 : WTF

    Player1 : fuckit, votemap ro_warzone_b34

    Edit: Sorry, I forgot. It looks really cool

  • zaphod
    • June 25, 2004 at 7:12 PM
    • #4

    Looks pretty spooky, yea. Only thing I really don't like are those glows on the lights.

  • FrieChamp
    • June 25, 2004 at 8:24 PM
    • #5

    Ferret: It's 2 sunlight actors using a light brightness of "20".

    Insta: Yea the name is tough, but the RO geeks want "historical accuracy", realistic atmosphere etc. so a real name helps (that area is in Russia you know)

    Zappy: Plz, coronas (glow sprites) are your friend.

    Thanks for the nice comments so far guys, I'll be gone for a week from tomorrow morning on, so keep the comments coming but don't expect a reply immediately

  • Mazy
    • June 25, 2004 at 9:23 PM
    • #6

    Huge improvement over your last map. Looks really good frie, just keep fiddling with it ))~~~

  • JynxDaddy
    • June 26, 2004 at 3:23 AM
    • #7

    port it to cod so I can play :>

  • Bic-B@ll
    • June 26, 2004 at 6:01 AM
    • #8

    thats awsome i love the eerieness and it looks like some cool snowy tree fighting

  • skdr
    • June 26, 2004 at 1:26 PM
    • #9

    RO-kriegzonekampfbereichehrfürchtig_b3_rc3

    Looks nice man, gj.

  • EjrulF
    • June 26, 2004 at 4:30 PM
    • #10

    looking great!

    It has a nice creepy feeling

    ps. Some layers of fog would really suit this map.

  • zaphod
    • June 28, 2004 at 3:34 AM
    • #11

    I'm all for the glows but those lens flare things are the worst glow sprites I've ever seen

  • -Stratesiz-
    • June 28, 2004 at 9:03 AM
    • #12

    Very creepy, very cool. Great lighting but the glow sprites do look odd.

  • Minos
    • June 29, 2004 at 3:34 AM
    • #13

    very nice frie, much better than the last one. As stratty said I'd change those glows, they look so unrealistic

  • Mazy
    • June 29, 2004 at 7:25 AM
    • #14

    ADD THOISE GLOWS INTO THE SKYBOX N SAY TIS STARS¤#"¤!!" AHAHAHAHA~@£4~@£42

    *dies*

  • Crackerjack
    • June 30, 2004 at 12:23 AM
    • #15

    Mazy some how u die in every post.. or maybe implode.. then magically come back to life... /me confused

    Real Improvment here Frie, Im not knowledgable in UnrealED so there is not to much I can comment on here

  • Minos
    • June 30, 2004 at 3:35 AM
    • #16

    georf resuscitates him every time

  • Mazy
    • June 30, 2004 at 7:28 AM
    • #17

    I MEIGHT BE DEAD!!! BUT TEH SOUL STILL BURNS!1234

  • CrazyMAC
    • June 30, 2004 at 12:29 PM
    • #18

    looks pretty cool

    but this monitor sucks for dark things i'll have a closer look when i get home

  • Izuno
    • June 30, 2004 at 5:47 PM
    • #19
    Quote from FrieChamp

    Insta: Yea the name is tough, but the RO geeks want "historical accuracy", realistic atmosphere etc. so a real name helps (that area is in Russia you know)

    i dunno, i gotta agree with Insta on this. map looks cool though. good job.

  • FrieChamp
    • July 1, 2004 at 2:30 PM
    • #20

    I'm back, thanks for the comments, I will remove the glow sprites

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