I recently took part in a challenge to create a 1000 poly model with a 512x512 texture space, with alphas (opacity) allowed.
The theme was an underwater FPS. I chose to make a level, as I thought it would the most challenging thing to do ![]()
Anyway, I though I'd post what I made for you guys to play.
[Blocked Image: http://www.gazoid.com/challenges/splash.jpg]
Click to Download
Its about 2.3Mbs ![]()
To run just double click the cauldron.exe
Its set to run at 1280x1024, if you need a smaller res, please edit the start.txt as necessary
The entirety of the level makes exactly 1000 polys, with all the textures together totallying 512x512.
And heres my texture sheet:
[Blocked Image: http://www.gazoid.com/challenges/overall.jpg]