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New Quake4 Textures by Lunaran

  • KungFuSquirrel
  • June 12, 2006 at 12:24 AM
  • KungFuSquirrel
    • June 12, 2006 at 12:24 AM
    • #1

    ...I'm posting them here because he told me to when I told him to. Set is based off some older Q2 textures with a dash of Q1 computer textures for your brush monkeying enjoyment.

    Originally posted as the question "Who wants some new Q4 textures?"

    Quote from Lunaran

    You do, assbutt.[Blocked Image: http://www.lunaran.com/pics/q4_power1.jpg]

    [Blocked Image: http://www.lunaran.com/pics/q4_power3.jpg]

    You like?

    http://www.lunaran.com/files/q4power.zip

    I didn't make a map with them this time, but don't let that stop you. A lot of stuff in this pak will accept a color key if you put it on a func_static, namely all the glowy crap, so don't browse the list in the editor and feel like you're stuck with the presets. More info is in the readme.

    oh yeah: There's a new weapon spawnpad .lwo in the pak but KFS says he can't get it to show up in the model browser. It's there, though - models/mapobjects/power/pad.lwo - if you want to place it by force.

    ~ Lun

    Display More

    My map with them is sadly unfinished thus far But I'll show some shots here when appropriate

  • Polaris
    • June 12, 2006 at 1:39 AM
    • #2

    Ah the nostalgia

  • Squirrelly
    • June 12, 2006 at 2:30 AM
    • #3

    Jesus those are hot...

  • hamst3r
    • June 12, 2006 at 2:47 AM
    • #4

    That pipe texture used to be my favorite Quake 2 texture, even though I missed used in every map I put it in.

  • Sindwiller
    • June 13, 2006 at 7:51 AM
    • #5

    Very nice stuff here

  • PhilipK
    • June 13, 2006 at 8:00 AM
    • #6

    yeah looks really neat.

    the pipe texture is very nifty

  • D3ads
    • June 13, 2006 at 1:42 PM
    • #7

    Now that's what Quake 4 should of looked like

    Excellent work right there.

  • Polaris
    • June 13, 2006 at 2:43 PM
    • #8

    I heard somewhere (I think on the pipeline or func_msgboard) that Lunaran made the source files for some of his textures available in the past. Do you know if I can still get those? I would like to know how he works and such

  • KungFuSquirrel
    • June 13, 2006 at 6:40 PM
    • #9
    Quote from Polaris

    I heard somewhere (I think on the pipeline or func_msgboard) that Lunaran made the source files for some of his textures available in the past. Do you know if I can still get those? I would like to know how he works and such

    Just asked him - he said they're "somewhere" and that he's "gotta get all that stuff online." So yeah. Check back!

  • Warby
    • June 15, 2006 at 8:02 PM
    • #10

    thats some mad cool stuff =)

  • SKULLHOZER
    • June 20, 2006 at 1:08 PM
    • #11

    If you take a swift glance at the wire texture, it looks almost like a mass of slivery worms. Imagine that; a muddy (terrain) map with a few pools of worms and that creepy “crawling-worm-sound” from System Shock 2 – man, that would rock!

  • spacer
    • June 20, 2006 at 5:32 PM
    • #12

    Now I need to reinstall q4 AGAIN. FUCK SAKE.

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