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emp_mvalley

  • R_Yell
  • June 5, 2006 at 10:24 AM
  • R_Yell
    • June 5, 2006 at 10:24 AM
    • #1

    This is a map for Empires (HL2 RTS/FPS hybrid mod), all the custom models, sprites, skybox (just terragen) and some terrain textures are made by me. Due to its size (max grid+3dskybox) detail was lowered on terrain and the few present brushes.

    [Blocked Image: http://images5.pictiger.com/thumbs/75/b26b9b5e0b40052e4481ff155aeb1275.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/9a/2a1c51796c0f76423089c86e52a2ee9a.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/8b/95ad09b71587839909060e9a9358308b.th.jpg] [Blocked Image: http://images5.pictiger.com/thumbs/4b/a4b098441445a9d5c7c4287d7ebf2d4b.th.jpg]

    http://rapidshare.de/files/22228542/emp ... y.rar.html

    If you don't know this mod, give it a try because it rocks

    http://www.empiresmod.com/

  • Nysuatro
    • June 5, 2006 at 10:30 AM
    • #2

    Wauw, I love it. Not problems with open areas ?

  • R_Yell
    • June 5, 2006 at 11:03 AM
    • #3

    Performance was ok on my system, but I'm looking for any input about that matter. I can lower z clip distance if things go bad. This mod also uses bloom effect and it takes quite a lot performance (about 30%), so if someone cares about it, can be disabled with this command: pp_bloom 0

  • RD
    • June 5, 2006 at 11:29 AM
    • #4

    holy fuck

    that mountain looks amazing. I hope its not just a background gimmick tho that would be a waste.

    just looked at the map, the rock seems to be a centerpiece Nice work im gonna check out the mod as well

  • Polaris
    • June 5, 2006 at 3:53 PM
    • #5

    Awesome stuff, I will definitely check out this map when I start playing Empires again.

    This map is much more fitting of Empires than the early stuff we saw in the initial release. Do you have any plans for more? It would be cool to see a snowy wasteland map.

  • R_Yell
    • June 5, 2006 at 5:40 PM
    • #6

    I have no inmediate plans for more maps of this kind. Probably I'll return to monument valley theme because I love that place, but don't know for what mod it will be.

    My next one will be located in an old western city, you know, saloon, sheriff office, hotel, and such. I want to recreate some of the movie sets made in my country in the spaguetti western years, lot of time ago.

  • ReNo
    • June 5, 2006 at 6:48 PM
    • #7

    Hey man, you a member of the Empires dev team, or have they released the FGD and assets for custom maps? Looks like an interesting mod to have a play around with

  • Minos
    • June 5, 2006 at 6:59 PM
    • #8

    That's huge man Nice work.

  • R_Yell
    • June 5, 2006 at 7:14 PM
    • #9
    Quote from ReNo

    Hey man, you a member of the Empires dev team, or have they released the FGD and assets for custom maps? Looks like an interesting mod to have a play around with

    They released it, comes with the package. Can be found under mapsrc\fgd

    There is also a wiki with all the info needed to set resources, minimap, etc

    http://empiresmod.info/index.php/Main_Page

    I'm not part of the dev team, this is just my little contribution to the project. This mod deserves much more, hope it keeps improving because I like it a lot.

  • Grinwhrl
    • June 5, 2006 at 11:07 PM
    • #10

    wow, thats better than any of there maps combined I bet they will be trying to get you on the team, hehe

  • Campaignjunkie
    • June 5, 2006 at 11:37 PM
    • #11

    Great work, you really captured that whole "vast" feeling, simply in the screenshots alone. I dig the mesa too.

  • SKULLHOZER
    • July 4, 2006 at 9:25 AM
    • #12

    Wow, stunning! Reminds me of Command & Conquer…

  • Wesley Tack
    • July 16, 2006 at 1:34 PM
    • #13

    I wonder how it will play with 20+ people on the server.

    But I think the models are pretty low-poly in Empires?

    Or edleast you'll need heavy LOD's.

    As for the map, visually, really nice work, love the big monolith

  • SnipaMasta
    • July 16, 2006 at 2:46 PM
    • #14

    Well, in most cases I'd guess the players would be far away from eachother so it wouldn't be too taxing on the game. The map looks awesome, by the way. A demonstration that HL2 can handle large outdoor areas

  • Rick_D
    • July 16, 2006 at 9:06 PM
    • #15

    large areas filled with nothing, yeah..

  • SnipaMasta
    • July 16, 2006 at 11:39 PM
    • #16

    Wouldn't that be even less taxing if you have things blocking visibility? Unless they're really small...

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