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FPS/RTS

  • Polaris
  • June 5, 2006 at 1:47 AM
  • Polaris
    • June 5, 2006 at 1:47 AM
    • #1

    There is alot of critisicm aimed ND and other mods because people think they are ripping off the premise of NS.

    But I found something interesting on the TF2 wiki entry:

    Quote

    In addition to including and improving upon many of the classes present in Team Fortress Classic, TF2 promised to introduce several new classes. The most promising of these classes was the "Commander" class, which put the player in control of a team of players with the task of coordinating them to victory. This class would add strategic elements to the game, borrowing ideas from the genre of strategy games. In an interview, Robin Walker, the game's lead designer, said the game was more appropriately labelled a first-person strategy as opposed to a first-person shooter. Another feature was the much touted in-game voice communication that would allow players to talk to one another to coordinate strategies. Such a feature is no longer unique and is standard in most current multiplayer first-person shooters.Many of TF2's features and themes, including squad-based command structures, commander views, and the fusion of RTS and FPS itself, have since appeared in other games such as Natural Selection...

    Any thoughts on this?

  • Gaz
    • June 5, 2006 at 2:17 AM
    • #2

    Imitation is the sincerest form of flattery

    If its good, people will copy/modify

  • Thrik
    • June 5, 2006 at 2:49 AM
    • #3

    Tribes 2 had a command view too, with a detailed map of the level where you could plant beacons and such for the rest of your team. Pretty sure NS came out after 2001?

    Really though, it's such an obvious evolution that any talk of ripping off is ludicrous.

  • Polaris
    • June 5, 2006 at 3:11 AM
    • #4

    The tribes thing was just a 2d map. I wouldn't consider that a commander view, unless you can name an rts that is played with a view like that.

  • Thrik
    • June 5, 2006 at 4:09 AM
    • #5

    You could create waypoints for your team that appear in their first-person view, put markers such as 'attack here', 'defend here' and 'repair here' down, and even bring up a view of where all the deployables and such on the map were . Heck, you could even make a little window appear in the corner showing you a 3D view of a player if you click on them, and then give them direct orders.

    It was a pretty thorough but underused part of the game, and it certainly had an RTS feel to it — if used with an attentive team, anyway. I'm not saying it was a full blown RTS, but certainly a milestone in a merger that's basically inevitable.

  • curman
    • June 5, 2006 at 4:21 AM
    • #6

    Empires Mod does this, and I don't see them under any spotlight. My guess it's simply cause it's ND, and they want to bring it down in anyway possible. The idea isn't an amazement, they took 2 forms of gameplay and put them together. I wouldn't credit NS to be the first of this genre.

  • Campaignjunkie
    • June 5, 2006 at 4:37 AM
    • #7

    I'd say NS is one of the more successful / iconic implementations, though. I heard that game Savage was supposed to be pretty good too.

  • Grinwhrl
    • June 5, 2006 at 4:40 AM
    • #8

    Don't forget Savage and BF2, they used the same premise as NS yet they made money I hate hearing about games coping NS becuase NS gameplay is one of the best so the more games that do it, the better.

  • Polaris
    • June 5, 2006 at 4:51 AM
    • #9
    Quote from Dark

    Don't forget Savage and BF2, they used the same premise as NS yet they made money I hate hearing about games coping NS becuase NS gameplay is one of the best so the more games that do it, the better.

    The whole point of this thread has completely gone over your head.

    Thrik: I guess I agree with you now. I believe tribes was also the first FPS to feature vehicles? I remember seeing a two page ad of it in an old issue of PC Gamer from 99. It looked really impressive though unfortunality I didn't get to play it myself for several years.

  • KungFuSquirrel
    • June 5, 2006 at 5:22 AM
    • #10

    Battlezone!

  • Grinwhrl
    • June 5, 2006 at 5:22 AM
    • #11

    I was replying to all the fucktards on community forums. Although they will never see it, its still there just to express go drink a cup of stfu heheheheheheheehehehe

  • Polaris
    • June 5, 2006 at 5:49 AM
    • #12

    Dark: Oh wtf your right, I read your post wrong bwahaha

    KFS: Good point, another classic and its from 98, so it was before any of the afore mentioned games, including tribes and TF2!

  • RD
    • June 5, 2006 at 11:35 AM
    • #13

    I just saw a mod in the finished work section that has this RTS stuff. Mod is in beta stages already. Curious how it is

    http://www.empiresmod.com/download.php

    [Blocked Image: http://images5.pictiger.com/thumbs/9a/2a1c51796c0f76423089c86e52a2ee9a.th.jpg]

  • st0lve
    • June 5, 2006 at 11:44 AM
    • #14

    I really don't like FPS\RTS games, they are perfectly fine as separate ones, together they suck.

  • Izuno
    • June 5, 2006 at 5:43 PM
    • #15

    If you will recall, after Doom every new first person shooter was dubbed "a Doom clone" but really, Doom was the massmarket birth of the FPS. And then for GTA, how many "GTA clones" have their been? GTA3 was really a new genre of game.

    Of course that's one perspective. Usually when a new game does something well and original, it is often imitated to the point where it may become a new genre. I don't think FPS/RTS is there yet, though.

    Why do I feel like we've had this conversation before?

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