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Landing of Asatar : Phase 1 WIP : 56k Beware

  • von*ferret
  • May 31, 2006 at 12:14 PM
  • Polaris
    • June 1, 2006 at 3:43 AM
    • #21
    Quote from Spinlock

    Strike at Karkand

    Ya the thats the first thing I thought of when I read Skjalg's post. Karkand still plays well dispite having only three points inside the actual city.

    And since the background of this map is to capture the nuclear plant, "push" gameplay makes more sense than hanging around a cluster of points.

  • von*ferret
    • June 1, 2006 at 12:10 PM
    • #22

    The central point is more of a stronghold for infantry. There is only one way in to the suburbs with a vehicle, and its a dead end at the end of the point. So pretty much, yeah you can get a tank in there, but you're a sitting duck. you'll have to be supported by infantry to secure the point. Lots of CQB. Emerging from the alley ways also offers the a lot of combat from across roads. We'll see how it works

  • nooba
    • June 1, 2006 at 12:19 PM
    • #23

    Looks amazing good work, ferret

  • jfas
    • June 1, 2006 at 6:18 PM
    • #24

    Bravo

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