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de_malta

  • WheRe Is My MiNd?
  • May 29, 2006 at 8:32 PM
  • WheRe Is My MiNd?
    • May 29, 2006 at 8:32 PM
    • #1

    Made a little cs:s map influenced by my hols to Malta. Any constructive feedback would be much appreciated

    DL link:

    http://www.mallosworld.co.uk/map/de_malta_b1.zip

    Some piccies:

    Street:

    [Blocked Image: http://www.mallosworld.co.uk/map/15.jpg]

    [Blocked Image: http://www.mallosworld.co.uk/map/14.jpg]

    Churchyard:

    [Blocked Image: http://www.mallosworld.co.uk/map/13.jpg]

    Church crypt:

    [Blocked Image: http://www.mallosworld.co.uk/map/12.jpg]

    Cellar:

    [Blocked Image: http://www.mallosworld.co.uk/map/11.jpg]

  • Grinwhrl
    • May 29, 2006 at 8:49 PM
    • #2

    Looks nice, Will have to give it a try.

  • Minos
    • May 29, 2006 at 8:52 PM
    • #3

    It looks nice but the HDR makes it look sort of surreal.

  • Spinlock
    • May 29, 2006 at 9:02 PM
    • #4

    You over-did the HDR, but everything else looks nice!

  • nico
    • May 29, 2006 at 9:03 PM
    • #5

    HDR is only good in small doses. Its supposed to be "that extra touch" on a level, not "OMG MY EYES ARE BURNING!" Other than that, it looks promising. I only judge from the screens, but it looks like your should try more hight variation on the outside buildings.

  • Zacker
    • May 29, 2006 at 9:22 PM
    • #6

    There seem to be a visual glitch with the balcony to the right in the first picture.

  • RA7
    • May 29, 2006 at 9:58 PM
    • #7

    Looks solid, but it needs variation. More places u can go inside, maybe?

  • BlueCoatKarma
    • May 29, 2006 at 10:15 PM
    • #8

    I like the green on the buildings.

  • JeanPaul
    • May 29, 2006 at 11:42 PM
    • #9

    No, no no. The HDR is perfect, it gives it a weird feeling (in a good way)

    1. I got out of the map on more than one account, you need player clips everywhere you think its possible.

    2. Great texturing, and great close quarters combat

    3. Wayyyyyy to small, you need to triple the size of this map.

    4. Needs soundscapes, and ambient generics. There was no noise anywhere

    5. Make a way better skybox, there was nothing but sky in the background

    Other than these comments its a great start, KEEP GOING.

  • JamesL
    • May 30, 2006 at 1:01 PM
    • #10

    Nice work, the environment shows great promise and I think could be an excellent 4-6 player map.

    In terms of improvement; the HDR is over blooming from the very light surfaces and needs toning down. I would also add these extra routes (blue arrows) and reposition the bombsites slightly. You could still add in more detail in the form of props and func_detail brushes without losing framerate I think. The map is small, tight and vis's well enough enough to go to town with it.

    [Blocked Image: http://www.code303.com/files/images/de_malta_overview.jpg]

  • WheRe Is My MiNd?
    • May 30, 2006 at 6:18 PM
    • #11

    Thanks for the feedback so far guys, its given me lots to work with

  • JamesL
    • May 30, 2006 at 9:18 PM
    • #12

    Played it a few times today on our server. There are several places you can boost n skywalk outside the world. Clip the top of all the walls.

  • TC
    • June 4, 2006 at 10:25 PM
    • #13

    Hi

    I tried this on my UKCS server and the map was liked a lot. Most rounds only lasted 45 seconds!

    However, we found a bug that means we cannot use it until fixed. Players on CT can walk off the map by jumping over the railings near their start. They can then walk under the map and shoot people from below.

    I look forward to this bug being fixed and using the map more regularly.

    Regards

    TC

    http://www.uk-cstrike.net

  • csharp
    • June 5, 2006 at 8:26 AM
    • #14

    oh, you registered to mapcore just to say that there is a major bug in map? That is something i appreciate..

    Sorry, but i have to say this:

    Malta, the land of eurovision

  • WheRe Is My MiNd?
    • June 26, 2006 at 6:30 PM
    • #15

    Done a final beta cause someone was asking about it:

    http://%7boption%7d

    No major changes, just clipped all of the map, made the basement bigger with a extra route, added some cliffs on the outskirts of the map. Just really looking for any final bugs so i can get it released, been working on it on/off since before xmas and am kinda fed up of it now :roll:

  • Sindwiller
    • June 26, 2006 at 7:57 PM
    • #16

    I can't test it at the moment (running Linux) but it looks very nice. I like especially the skybox and the usage of HDR. Excellent custom content, but it was confusing when i saw the typical HL2 gravestone

    Wfr, Sindwiller

  • JamesL
    • June 27, 2006 at 1:14 PM
    • #17

    Nice one, I'll grab it and bang it up on the clan servers for some testing over the next few days.

  • JamesL
    • June 29, 2006 at 8:14 PM
    • #18

    Gave it a good playtest today, and I am still of my original opinion, that this is a really nice, fast paced 2v2 / 3v3 map.

    However I still also think that it really hurts for another entryway into the CT spawn bombsite. I realise that there is a second entry via the underground section, but since this route already leads through a bombsite it's kinda redundant as a path to the CT spawn site, since you would already have had an opportunity to plant the bomb en-route.

    I understand how it is when you are tired of working on a map and random folks like myself are saying "you gotta do this one last thing to make it perfect" but I really do believe that adding in this change will take your map from being a "nice" map into being "nice and often played" map, so I really believe you should try it.

    Great map either way though mate. Looking forwards to your next outing

  • RA7
    • August 18, 2006 at 10:56 PM
    • #19

    Why do i have to read @ snarkpit that this map has a FINAL version?

    :roll:

  • JamesL
    • August 19, 2006 at 10:49 AM
    • #20

    Shocking!

    Mapcore/Lanmaniax ftw!

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