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CSS: de_coldshell - very early stages.

  • OrnateBaboon
  • May 27, 2006 at 2:04 AM
  • OrnateBaboon
    • May 27, 2006 at 2:04 AM
    • #1

    Map I am making with Skybex. Looking for feedback on the layout. Not much work has went into it yet, so it looks extremely rough overall. In many places there is no detail at all. Also, since the last update, it is impossible to build cubemaps. Grrr!

    Only thing we are concened with at the moment is the layout. Fair bit of roof jumping and two tier gameplay, so it would be good to get peoples views on this before continuing with it. Is a massive remake of a CZ map we made that had layout/bombsite/cover/balance issues. Appreciate peoples opinions on the layout and the balance. Download available below.

    [Blocked Image: http://www.skybex.com/de_coldshell_layouttest1.jpg]

    [Blocked Image: http://www.skybex.com/de_coldshell_layouttest2.jpg]

    [Blocked Image: http://www.skybex.com/de_coldshell_layouttest3.jpg]

    http://www.skybex.com/de_coldshell_layouttest.rar

  • JeanPaul
    • May 27, 2006 at 3:39 AM
    • #2

    I like the feel of it, but make your fog start closer and end further away.

  • Minos
    • May 27, 2006 at 4:10 AM
    • #3

    I wish my bro mapped and so we could make a map together.

  • Polaris
    • May 27, 2006 at 4:24 AM
    • #4
    Quote from Minotauro

    I wish my bro mapped and so we could make a map together.

    I wish my bro had absolutely no interest in games and stuff. Then I could have the computer all to my self!

  • JamesL
    • May 27, 2006 at 10:54 AM
    • #5

    Looks good so far, obviously lacking detail at this point and the fog needs some work but the direction looks good. I wrote a tutorial on level to skybox fog blending based on some stuff Steve Zonbie showed me. Makes it pretty quick and easy to get effective results. You might know this already but thought I'd bung a link in case not.

    What happened to Tropea anyways? lots of folks are waiting on a beta of that still. Off work all this week gimme a shout if you wanna do some maptesting.

  • KoKo5oVaR
    • May 27, 2006 at 1:17 PM
    • #6

    As we can't judge the layout from your screens, i must say it still really plain for now, but you got a nice atmosphere with your fog and your lighting, especially on the 2nd screen .

  • OrnateBaboon
    • May 27, 2006 at 1:37 PM
    • #7

    Visually, the map isn't saying much at all at all. About a week has went into it, but just needed to add some detail to give people an idea of the theme. Only concerned about the layout at the moment. Still working on Tropea, just need a little break from it. Map has been properly sealed, so I need to go round all the areas, and make them more believable, and unique.

    Some map testing will be most appreciated

    KoKo5oVaR - download link is there.

  • Defrag
    • May 28, 2006 at 3:53 AM
    • #8
    Quote from JamesL

    Looks good so far, obviously lacking detail at this point and the fog needs some work but the direction looks good. I wrote a tutorial on level to skybox fog blending based on some stuff Steve Zonbie [sic] showed me. Makes it pretty quick and easy to get effective results. You might know this already but thought I'd bung a link in case not.

    That link is .. genius. Cheers.

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