TS_antrodome ~
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uhmm... meaning?

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If thats what you call detail textures (replacing a low res texture with a high res texture), then i do agree that detail textures r nice

but detail textures r the thing where theres like an overlay over the actual texture with a dirt texture (or wutevr you use in the detail texture), unreal has used alot of it. I never really liked it but meh
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very nice map.. i love the lighting .
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Mazy, what you see there is infact detail textures... (over the old one)
they have just overlaid a whole texture that improves the old one very nice with details... (not just some dirt here and there).
(that didnt explain much, did it?
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Quote from Skjalg
Mazy, what you see there is infact detail textures... (over the old one)they have just overlaid a whole texture that improves the old one very nice with details... (not just some dirt here and there).
(that didnt explain much, did it?
)Would be fun to do that on a map using 200+ texes..
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U could use a generic one for most of them, liek some grainy wall, that would add enough detail
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Quote from Minotauro
U could use a generic one for most of them, liek some grainy wall, that would add enough detail
Id go without them then. Cuz i think that looks like shit.
Especially if the wall is not supposed to be looking like sandpaper stone or so

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true, but I believe that if you can use this properly, it could look very good...
its just that it takes soooo damn much time..
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Any more work on this?
/me wants to beta test
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Not really. Just some small fixes left that I'm too bored to fix now. TS 2.2 won't be out in a while so I've got plenty of time. Beta testing phase is over.
...and ok. Fine. I won't be adding any detail textures even though I like them.
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Sexy!!

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