Was looking for design tips on making a mobile phone page for a web design gig I'm working on and I came across this article written in 03. Its written for web design but I think the same principles can be applied to anything game design related, be it art, level design, texturing, modeling, etc.
http://www.sitepoint.com/article/copy-g ... ners-steal
Heres an clip from the article:
QuoteDisplay MorePablo Picasso, the first living artist to be featured in the Louvre, influenced the artistic world in a uniquely original way. So why is he known for saying “Good artists copy, great artists steal”?
It’s true. Picasso really said, “Good artists copy, great artists steal.” Or at least, since his death in 1973, everyone believes he said that.
But why? Why would someone as original as Picasso say something as ironic as that? And what did he mean? Google Picasso’s quote, and you’ll find plenty of opinions and interpretations as to what he really meant.
My intent here, then, is to uncover one possible interpretation. This interpretation involves three levels of design, each of which:
1. involves some aspect of copying or stealing,
2. shows increasing design maturity, and
3. adapts Picasso’s quote to modern graphic design.
My former graphic design instructor and mentor once told me something similar. He told me that in search of a design style to call your own you should one weekend take a work of art that you find awe inspiring from the artist you respect most and try to completely copy it in every way, shape, and form. He said that in many if not all cases, you will not be able to completely copy the defining details of the piece of art, but in the copying process, you gain insight as to the thought process of this style, and you will also develop a variation in the style you're trying to emulate. In the copying process, you begin to form your own style that is similar to what you copied, but has its own personality to it, and after awhile, you style grows and turns into something unique.
What is you're guys opinion of this? Do you guys 'copy' from other sources? Now, I'm not talking decompiling and blatant copying. What do you guys think? Better to morph a style into your own, or better to create a style of your own (even though as my mentor points out, in the long run, the morphing turns into the creation).
Just curious.