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BiA non shaky cam video HOT HOT HOT FULL FRONTAL

  • mikezilla
  • June 15, 2004 at 11:39 PM
  • -Stratesiz-
    • June 17, 2004 at 9:41 PM
    • #41

    That's what I said. It's a game so I don't care as long as noone exaggerates the facts, it's not 100% realistic. Then again, the guy said the point was to make it as realistic as possible, without sacrificing gameplay aspects and I don't think today's AI can create totally authentic behavior so I'm fine with that. It might have its minor flavs but I'm sure it will be a great game so let's not argue about it anymore.

  • The_Postman
    Guest
    • June 17, 2004 at 9:59 PM
    • #42

    HELLO I AM INTERNET EXPERT ON MILITARY TACTICS! IN MY BRIEF YEARS UPON THIS PLANET I HAVE ACQUIRED ACCURATE DETAILED KNOWLEDGE OF ALL MILITARY FORMATIONS, TACTICS, WEAPONRY AND OTHERWISE. HAIL MY KNOWLEDGE FOR I NO GAME IS WITHOUT NEED OF MY IMPROVING HAND!

    :roll:

  • KidDynamite
    • June 17, 2004 at 10:01 PM
    • #43

    <3 posteh

  • -Stratesiz-
    • June 17, 2004 at 11:41 PM
    • #44

    Let's be cuddly friends again. ~

  • Mojo
    • June 17, 2004 at 11:55 PM
    • #45
    Quote

    The main objective of the medic was to get the wounded away from the front lines. Many times this involved the medic climbing out from the protection of his foxhole during shelling or into no-man’s-land to help a fallen comrade. Once with the wounded soldier, the medic would do a brief examination, evaluate the wound, apply a tourniquet if necessary, sometimes inject a vial of morphine, clean up the wound as best as possible and sprinkle sulfa powder on the wound followed by a bandage. Then he would drag or carry the patient out of harms way and to the rear. This was many times done under enemy fire or artillery shelling. In most cases, the Germans respected the Red Cross armband.

    You aren't really going to drag someone out of the way if they have a neck injury.

  • Zazi
    • June 18, 2004 at 2:17 AM
    • #46

    I don't know why, but I laughed pretty histarically when he said, "look at his face." Other than that, pretty damned sexy.

  • mikezilla
    • June 18, 2004 at 5:17 AM
    • #47

    the game is authentic of actual ww2 events and people... realism we are not claiming to be 100% on...

    you don't get shot and die slowly as a medic gives you morphine so the last 20 seconds of your life aren't painful... even though regretful.

    people died in ww2 from things outside of their control... mortars and things there is no way they could avoid.

    sargeants who lead squads had to follow orders to the T and not really make many of their own decisions.

    there were days of downtime... where soldiers ate k rations... took shits in the forest... sat around doing mundane chores like pulling jeeps out of the mud.

    bottom line, realism != fun. Authenticity is something we can go 100% on and still be an entertaining experience.

  • Izuno
    • June 18, 2004 at 6:48 AM
    • #48
    Quote from mikezilla

    =there were days of downtime... where soldiers ate k rations... took shits in the forest... sat around doing mundane chores like pulling jeeps out of the mud.

    ah! well...i must admit as i watch BoB on HIstory Channel (like the 23423th viewing of it) i still think it would be cool to experience cinematic moments of "downtime" where you gotta do the mundane shit in a video game. not for a WHOLE game, but have moments between battles where you gotta deal with the "engineering" issues of ww2...you hear officers and troops talking about how they're gonna handle clearing that minefield or get those trucks across the river or other stuff...just to make the game REALLY feel like you are in ww2.

    why? cause why not? just for the hell of it....cause i think it would be a good way to show how video games is a medium capable of delivering really dramatic moments or at least very well acted moments that are interesting for their own sake, not just for combat and action.

  • GrayFox
    • June 18, 2004 at 8:03 AM
    • #49
    Quote from mikezilla

    there were days of downtime... where soldiers ate k rations... took shits in the forest... sat around doing mundane chores like pulling jeeps out of the mud.

    You know, you almost summed up 6 months of my military service in one sentence.

  • Mazy
    • June 18, 2004 at 8:07 AM
    • #50

    I agree izu

    Its not that it would be like boring, you could easily (like you mentioned), do stuff like going through minefields without making it boring. But I guess the casual gamer wants more action and less variation :G

  • Duff-e
    • June 18, 2004 at 12:44 PM
    • #51

    im thinking you mean something like when you get the job lifting boxes with a forklift in shenmue, izu.....that kind of shit

    (btw shenmue for life)

  • JynxDaddy
    • June 18, 2004 at 12:54 PM
    • #52

    yas izuno I love doing stuff like that in games. Like the start of half life, that was fun!

    ;o bia > you

  • mikezilla
    • June 18, 2004 at 4:11 PM
    • #53

    the concept of downtime is present in bia... but its really only to deliver story...

    we had a concept like what you're describing for a while where you could move around an area and clear mines and stuff... in the end it just felt tacked on.

  • Izuno
    • June 18, 2004 at 5:24 PM
    • #54
    Quote from mikezilla

    the concept of downtime is present in bia... but its really only to deliver story...

    good enough.

    and considering the evolution of engine technology and gameplay in the ww2 shooter genre, maybe this is the next logical step after Call of Duty...have characters that really feel like characters with well delivered dialogue that doesn't make you groan.

  • KidDynamite
    • June 18, 2004 at 8:46 PM
    • #55

    wheee clearing mine fields! fun

  • Taylor
    • June 19, 2004 at 12:42 AM
    • #56

    “Whoa, I shot that guy, but now a medic is helping him so he can rejuvenate and resume firing red hot pieces of metal in my general direction; BETTER TURN A BLIND EYE.”

    No wait, that's Hollywood.

    Quote

    The first incident happened when we were in Phillipsbourg. We were in a factory outside of Niederbronn being briefed by our C.O., Capt Frank Ellis. As he sent us down the road toward Phillipsbourg, following behind A company, he said, "good luck, be careful, we have reports that the Germans are shooting at Medics".

    http://www.trailblazersww2.org/amedic.htm

    Quote

    Attacks on medical personnel were common, the enemy correctly assuming that killing medics and corpsmen would increase U.S. battlefield casualties. Medical insignia, including the red cross, became favorite enemy targets.

    Not WW2, but that's moot anyway.

    http://articles.findarticles.com/p/arti ... i_96695804

    Quote

    Robert Roden-"I met [my] brother after St. Lo fell. He was with the 28th Division, A whole story here. I was put in for a silver star at St. Lo along with [steven] Tippy Vasil. It isn't any wonder they started shooting medics, those of us that went up to Hill 122 carried B.A.R.s wrapped up in litters."

    http://www.dvrbs.com/110thMedBnTxt2.htm

    etc.

  • MrH2o
    • June 24, 2004 at 1:41 PM
    • #57

    I wonder if there is many buttons to keep in mind ? and i also have a wish, do like RTCW, when you press the use and move left or right, make the players lean, i wonder why games this days dont use it.

  • mikezilla
    • June 24, 2004 at 5:27 PM
    • #58

    as i THOUGHT i stated pretty clearly, thats not a medic, its a guy in your squad. And as a tentpole of our game is a squad that cares about each other and hopefully the player in turn cares about... he was just checking to see if his buddy was dead.

    If I was in battle and my friend went down, I'd run over and check him, probably different for everyone.

  • Argyll
    • June 24, 2004 at 6:04 PM
    • #59

    Yeah, BiA looks pretty good. I'm a hardcore fan of 'realism' games and 'simulations' and this is definitely something to check out for me.

    Regarding the great debate that Fox as ensued (not pointing blame at anyone.. )...

    Everyone is right :!:

    Fox is right that the soldier should have got the casualty out of the field of fire (once he got the chance). But, at the same time it is a game. However, that could have been something that the devs might be able to put in or they already have, but it just wasn't shown at that particular instance.

    If I see my buddy go down, I still keep on doing my job (closing with and destroying the enemy). There will be someone there to help him... but he won't be safe until the enemy threat is gone. Then you can help.

    (BTW, it's my 3rd year now in the Army)

  • The_Postman
    Guest
    • June 24, 2004 at 6:28 PM
    • #60

    I KNOW EVERYTHING WHEN I TYPE THINGS ON THE INTERNET. MIKEY YOU DON'T EVEN KNOW WHAT GAME YOU'RE WORKING ON! LOL I KNOW ABOUT WORLD WAR 2 MORE THAN YOU LOOK AT MY INTERNET FACTS.

    Sup page 5

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