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De_abbaye_premium - FINAL RELEASE - New Great Map

  • gk.thewarpig
  • May 13, 2006 at 2:41 PM
  • gk.thewarpig
    • May 13, 2006 at 2:41 PM
    • #1

    :D

    FINAL RELEASE

    de_abbaye_premium, more space, more details ... MORE FIGHT !!!

    - Soundscapes ..........OK!

    - NAV Bots ...............OK!

    - NO Errors ...............OK! (I hope )

    Try it and enjoy ...

    [email protected]

    ----------------------------------------------------------------

    My english might be bad but I'm french mapper

    ----------------------------------------------------------------

    Screenshots Section :

    [Blocked Image: http://users.info.unicaen.fr/~jmoulin/abbaye/img/images/de_abbaye0021.jpg]

    [Blocked Image: http://users.info.unicaen.fr/~jmoulin/abbaye/img/images/de_abbaye0022.jpg]

    [Blocked Image: http://users.info.unicaen.fr/~jmoulin/abbaye/img/images/de_abbaye0029.jpg]

    [Blocked Image: http://users.info.unicaen.fr/~jmoulin/abbaye/img/images/de_abbaye0031.jpg]

    [Blocked Image: http://users.info.unicaen.fr/~jmoulin/abbaye/img/images/de_abbaye0032.jpg]

    [Blocked Image: http://users.info.unicaen.fr/~jmoulin/abbaye/img/images/de_abbaye0035.jpg]

    [Blocked Image: http://users.info.unicaen.fr/~jmoulin/abbaye/img/images/de_abbaye0037.jpg]

    [Blocked Image: http://users.info.unicaen.fr/~jmoulin/abbaye/img/images/de_abbaye0038.jpg]

    [Blocked Image: http://users.info.unicaen.fr/~jmoulin/abbaye/img/images/de_abbaye0045.jpg]

  • csharp
    • May 13, 2006 at 3:28 PM
    • #2

    Map looks good, but your rocks..

    [Blocked Image: http://img87.imageshack.us/img87/1733/mappropbs9af.jpg]

    Textures are stretched, rocks are blocky.. And it looks really concise to..

  • von*ferret
    • May 13, 2006 at 5:51 PM
    • #3

    that tree stands out like a sore thumb.

  • Section_Ei8ht
    • May 13, 2006 at 7:30 PM
    • #4

    overall, very nice looking work. Only thing is those few little things that stand out to become big things (rocks, trees, fog).

    Nice job, though.

  • Mazy
    • May 13, 2006 at 8:18 PM
    • #5

    Well, csharp and ferret pretty much said the 2 most noticable things. It shows some fairly good ideas, but you really need to get some sort of logic behind how you build these things. The architecture and such doesnt really have an common theme and it stands out A LOT. Also both the placement of the trees and the lighting on them really makes your courtyard look really nasty. Maybe widening it or having only 1 tree would make it better.

    Anyway it shows some potential but you would be well served if you tried to find a style and follow it.

    It from the pictures it looks like a fun map though, some good vertical stuff going on~

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