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My f irst time at Zbrush.

  • I3yG-MaK
  • May 11, 2006 at 11:03 AM
  • I3yG-MaK
    • May 11, 2006 at 11:03 AM
    • #1

    Well my first model. C&C wip ( i will not finish as all as i do lol )

    [Blocked Image: http://img133.imageshack.us/img133/7397/facemonster9yc.jpg]

    [Blocked Image: http://img117.imageshack.us/img117/2576/facemonster19er.jpg]

    [Blocked Image: http://img117.imageshack.us/img117/9169/facemonster04nz.jpg]

  • Ewok
    • May 11, 2006 at 11:41 AM
    • #2

    Looks really neat. Nice design.

    - Ewok

  • Spellbinder
    • May 11, 2006 at 11:42 AM
    • #3

    Cool!

    As i know nothing about modeling don't take my crit to seriously, but i thought there is lots of triangles on the head.

    Can't something be done about that?

    Like smoth it out some how?

    Anyways i like it alot.

    Spellbinder.

  • csharp
    • May 11, 2006 at 12:24 PM
    • #4

    i like it, it reminds me about those 1980 scifi ppl

  • The Postman
    • May 11, 2006 at 4:04 PM
    • #5

    Not too bad! Sub-divide more though, you'll get far better detail.

  • von*ferret
    • May 11, 2006 at 4:26 PM
    • #6

    hide other sections and subdivide more to get finer details. Do it right and you can pull off pores on the skin and really small wrinkles.

  • I3yG-MaK
    • May 12, 2006 at 1:57 PM
    • #7

    i added details C&C

    [Blocked Image: http://img137.imageshack.us/img137/4638/zbrush5yn.jpg]

  • I3yG-MaK
    • May 12, 2006 at 4:52 PM
    • #8

    What the fuck 130 views and 6 coments???... EOT is fucking killing this comunity. I will post my wips on cgtalk

  • von*ferret
    • May 12, 2006 at 5:21 PM
    • #9

    do you have the low rendering mode on? Cause its not very smooth and the AA is off. I'll post my critique after dinner. Dont run to cgtalk We can be helpful hopefuly however hard it hurts!

  • The Postman
    • May 12, 2006 at 6:01 PM
    • #10
    Quote from I3yG-MaK

    What the fuck 130 views and 6 coments???... EOT is fucking killing this comunity. I will post my wips on cgtalk

    What the fuck does EOT have to do with this? Christ.

    Anyhow, comments:

    Looking good so far, but bring more detail into the horns and the structures of the ear. Take care to make sure that there are eyelids, right now they're kind of there but very muted. Again, looking good! Z-brush can be a blast

    Quote from von*ferret

    We can be helpful hopefuly however hard it hurts!

    How horribly harmonious!

  • Skjalg
    • May 12, 2006 at 6:36 PM
    • #11

    I can account for maybe 5 of those views. The problem is that 90% of this community isnt modelers...

    I think

  • von*ferret
    • May 12, 2006 at 6:48 PM
    • #12

    your ears lips and eyelids are holding it back. If you could add more detail into those areas you'd be good. Forinstance the ears need to go in and curve up. Small things like that would help push your model. The lips look off. Maybe add more of a crease? Like postman said, your eyelids have no definition.

    A better render would help though.

    and EOT should die, its bringing the wrong kind of attitude. Mapcore is more of a place just to show work then get solid feedback. Maybe EOT isn't the problem, but it doesn't help.

  • I3yG-MaK
    • May 13, 2006 at 3:33 AM
    • #13

    thanks for comments, I did not say that eot have to be erradicated, cause i like eot, as a 20% of the total web, not the 90% just right now, cause everyone here visit eot and dont check the other forums, only visit the web to make some lol's or some lmao's and maybe any Rofl.

    Its only my opinion, sorry for my english

  • nico
    • May 13, 2006 at 1:28 PM
    • #14

    try to outline wrinkles and stuff, not just go all amok with that fish-like scale thingy you got going on over his eyes. Make sure you can see where skin would normally curl up and make a wrinkle/fold. Define muscles better. His ear looks pretty abnormal, try to make a normal human ear, then make it pointy. it is too high up too i think. Try making the cheeck stand out more when viewed from the side.

    And btw, if people do not comment on your thread, its most likely because what you are showing is rather ok. Not too bad, and not too good. If it was totally horrible, i think people here would let you know! Anyways, there is no reason you cannot be on both mapcore and cgtalk. The more comments you can get, that better.

  • csharp
    • May 13, 2006 at 1:38 PM
    • #15

    i dont like the detailed version

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