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My head

  • Steppenwolf
  • May 10, 2006 at 8:18 PM
  • Steppenwolf
    • May 10, 2006 at 8:18 PM
    • #1

    [Blocked Image: http://img115.imageshack.us/img115/8118/myheadwip19as.jpg]

    I work on this currently. It's my own head. I can recognize me so i assume it is not too bad for a first try in organic/character modeling.

    I need crits and comments on that. Also links to good tutorials for unwrapping and skinning would be appreciated. I also need to know how to apply hair and beard in 3dsmax 7 on this model. I want to make it as realistic as possible.

  • von*ferret
    • May 10, 2006 at 8:33 PM
    • #2

    get max 8 and utilize their hair tools.

    I think your eyes look a little sharp. But to give good feed back we'd need to see wireframes and a picture of your face. Geometry looks pretty nice. if its all in quads i'd suggest throwing it into zbrush to sculpt fine details for an effecient normal map.

  • Steppenwolf
    • May 10, 2006 at 8:55 PM
    • #3
    Quote from von*ferret

    get max 8 and utilize their hair tools.I think your eyes look a little sharp. But to give good feed back we'd need to see wireframes and a picture of your face. Geometry looks pretty nice. if its all in quads i'd suggest throwing it into zbrush to sculpt fine details for an effecient normal map.

    I know that modeling in quads is important for characters. However i had the biggest problems with that yet. A lack of experience i assume. I'm sure i will improove that skill in the future when i have more experience in modeling organics.

    The two sides of the face arn't stitched together yet. I will work on modeling assymetries later.

    [Blocked Image: http://img65.imageshack.us/img65/2038/headwires1md.jpg]

    [Blocked Image: http://img132.imageshack.us/img132/8914/headphotos2oe.jpg]

  • Minos
    • May 11, 2006 at 2:48 AM
    • #4

    cool shit stepp! you getting really good at modelling, keep it up.

  • CyanideCotdPnuts
    • May 11, 2006 at 3:50 AM
    • #5

    Good God that topology makes me want to cry. Here, try and follow this edgelooping (not as complex, but the basics are lined in blue)

    [Blocked Image: http://i3.tinypic.com/xp1uz5.jpg]

    It would just help things flow better if you fixed the tpology, but from the looks it would require starting anew, so, I guess it's ok for a first try.

  • Defrag
    • May 11, 2006 at 5:21 AM
    • #6

    I had some good head modeling tutorials saved, but I can't remember the URLs now

    Here's a not-very-detailed one. http://ambient-whisper.cgcommunity.com/ ... age-3.html

  • nico
    • May 11, 2006 at 8:26 AM
    • #7

    the next time you take pictures of yourself, try to draw with a pen (or something that comes off a bit more easily with water) some points/lines on your face, will make modelling go much more smooth

  • I3yG-MaK
    • May 11, 2006 at 9:27 AM
    • #8

    Do u mind if i model your own head?

    [Blocked Image: http://img87.imageshack.us/img87/2327/lol1qz.jpg]

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