Found this Q&A with Carmack talking about MegaTexturing, his latest thing that he did for Quake Wars.
http://www.gamerwithin.com/?view=articl ... 1319&cat=2
From my understanding MegaTexturing is an efficient way to put a 32000x32000 texture on a terrain without the need for 4 gigs of video ram.
Sounds like right now its only being applied to terrain, but I think there will soon be an implementation that uses a texture for all geometry in the map, so there is no repetition of textures. But then again, maybe that would be kinda pointless because no one would notice and it would just be a waste of time for a developer to make a 300ft long brick wall that is not a repeating texture.
Don't know. Sounds cool. What do you all think?