1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

hessi's tree thread

  • hessi
  • May 7, 2006 at 3:00 PM
  • hessi
    • May 10, 2006 at 9:47 AM
    • #21
    Quote from JamesL

    Very nice looking and something I would very much like to learn how to do. Out of interest, which 3D package do you model in?

    Maya, but my technique is applicable in all 3d packages.

  • JamesL
    • May 10, 2006 at 11:24 AM
    • #22

    Sound. Though 3DSM is cool, Maya is my package of choice too.

  • D3ads
    • May 10, 2006 at 1:06 PM
    • #23

    Those are quite possibly the sexiest trees I've ever seen

  • pnyx
    • May 14, 2006 at 7:33 PM
    • #24

    very nice trees

    could you give us a bottom view?

    As the player will see it from the bottom, too.

  • Defrag
    • May 16, 2006 at 7:45 PM
    • #25

    tut, tut, tut!

  • Skjalg
    • May 16, 2006 at 11:56 PM
    • #26
    Quote from Defrag

    tut, tut, tut!

    !!!!!!!!!

  • SixThree
    • May 17, 2006 at 1:17 AM
    • #27
    Quote from Skjalg

    !!!!!!!!!

  • Polaris
    • May 17, 2006 at 3:20 AM
    • #28
    Quote from SixThree

    !!!!!!!!!

  • hessi
    • May 21, 2006 at 1:09 AM
    • #29

    Setting up textures

    RAW Files i used on my textures

    66MB - 20mins Video tutorial.

    enjoy!

    anyone giving me crits on my english will turn into a brown stinky anus!

    ps: the rest will follow tomorrow or later!

  • Phatsniper
    • May 21, 2006 at 1:41 AM
    • #30

    Awesome vid Hessi Pretty much stuff I already knew but I liked the way you got rid of the blue. Everything was explained well too, nice work.

    It's how you pull off the model I want to see, looking forward to the next video!

  • Defrag
    • May 21, 2006 at 2:01 AM
    • #31

    Thanks for sharing

  • Skjalg
    • May 21, 2006 at 9:07 AM
    • #32
    Quote from Defrag

    Thanks for sharing

  • Meotwister
    • May 21, 2006 at 9:45 AM
    • #33

    frickin sweet, i had always wondered how you got that crap in between your skins.

    cant wait for rest.

  • hessi
    • May 21, 2006 at 12:22 PM
    • #34

    first part of the modelling

    90MB - 30 mins playtime

    i continue now with the leaves planes. stay tuned

  • Rick_D
    • May 21, 2006 at 1:35 PM
    • #35

    great tut, thnx

  • crispyX
    • May 21, 2006 at 1:36 PM
    • #36

    dam my map was needing some trees

    thanks for the vid

  • hessi
    • May 21, 2006 at 2:56 PM
    • #37

    [email protected] or just post your mirror into this thread

  • General Vivi
    • May 21, 2006 at 7:47 PM
    • #38

    I WILL MODEL TREES NOW!! OMG THANK YOU HESSI!!! MANY THANKS!

  • hessi
    • May 21, 2006 at 8:19 PM
    • #39

    how do you like my tree pimp? adding such details is fun. "oh look its a tree" sounds not as good as "look at this tree! it has a birdt inside!" using the bird AI could be usefull to do awseome stuff. but i think the bird ai only works in hl2 singleplayer.

  • sic1
    • May 21, 2006 at 10:32 PM
    • #40

    wow, awesome tut hessi!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™