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Graphics distortion with OpenGL

  • GrayFox
  • June 13, 2004 at 2:47 PM
  • GrayFox
    • June 13, 2004 at 2:47 PM
    • #1

    I have a Connect3D Radeon 9600XT 128MB and when I play Half-Life MODs in OpenGL (4 x AA, 8 x AIF, 1024x768) most models are distorted in very odd way. (See the link for an example)

    http://koti.welho.com/elarsson/ns_eclipse0000.JPG

    Since HL runs best with OpenGL, I don't want to switch back to Direct3D (in which everything works perfectly).

    Anybody know how to fix this?

  • Duff-e
    • June 13, 2004 at 9:12 PM
    • #2

    *edit: i posted before i even looked at the picture. stupid me. turn off truform (im almost sure thats the name but i honestly cant remember, its the one under or above vertical sync). its under opengl properties in advanced display settings

    step 1:

    turn off 4 x AA, test for same problem.

    still not fixed?

    step 2:

    turn off 8 x AIF, test for same problem.

    still not fixed?

    Reinstall drivers to latest, if that doesnt work, find older version drivers, if that doesnt work try an alternative driver (in the case of ATI, omega drivers)

    and finally, reinstall HL

  • GrayFox
    • June 13, 2004 at 10:15 PM
    • #3

    Thanks for the tips...

    I'll try the truform thingie. Don't want to turn off AA and AIF 'cause the game looks foul without them on.

  • GrayFox
    • June 13, 2004 at 10:21 PM
    • #4

    Thanks a lot DUFFY for the advice.

    I just turned off Truform and now the models are back to normal...

  • Duff-e
    • June 14, 2004 at 12:27 AM
    • #5

    np

    helping is fun...maybe ill do that instead of flaming peo.....nah

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