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[WIP] dod_omaha v2

  • I3yG-MaK
  • May 2, 2006 at 9:50 PM
  • I3yG-MaK
    • May 2, 2006 at 9:50 PM
    • #1

    I lost my old dod_omaha so i decided to map another one ^^ with the experience of the last one.

    [Blocked Image: http://img364.imageshack.us/img364/4247/mg427of.jpg]

    Real image:

    [Blocked Image: http://img199.imageshack.us/img199/3645/mg42real2zi.jpg]

    C&C both.

  • skdr
    • May 2, 2006 at 9:58 PM
    • #2

    All you have is that hammer image and photoshopped one?

    Can't give much C&C with those :/

  • Furyo
    • May 2, 2006 at 10:09 PM
    • #3

    You really were the mapper for the first omaha? I hope you really do take into account the critics of the first, because it needed a lot of work.

  • Grinwhrl
    • May 2, 2006 at 10:10 PM
    • #4

    Not much to say about that so far .

    You should just redo the whole map, make it different from how it was before. Then again I can't remeber whos dod_omaha's are whos, hehe

  • KoKo5oVaR
    • May 2, 2006 at 10:12 PM
    • #5

    what the hell

  • I3yG-MaK
    • May 2, 2006 at 10:26 PM
    • #6

    [Blocked Image: http://img407.imageshack.us/img407/6379/dodomaha06dg.jpg]

    [Blocked Image: http://img397.imageshack.us/img397/8389/dodomaha13lh.jpg]

    [Blocked Image: http://img163.imageshack.us/img163/7436/dodomaha5uq.jpg]

    that was the old omaha map/thread.

    http://www.mapcore.net/forums/viewtopic.php?t=3776

    Quote

    All you have is that hammer image and photoshopped one?

    Cause that is wip

  • Tarky
    • May 2, 2006 at 11:20 PM
    • #7

    Try and get a little more progress on the map before posting anything more, really hard to crit when the thing is like 10m x 10m :/

    Good start though

  • Furyo
    • May 3, 2006 at 12:20 AM
    • #8

    I'll give you that though, either you're a different person than the one who made the current omaha_v1, or you got a hell of a lot better already. And yes I say that based on this 10m*10m piece

    Because the omaha I know is a rip off of HL2's last level before entering Nova Prospekt, on which dod entities were added. And your screen by itself is already better than that

  • Polaris
    • May 3, 2006 at 12:22 AM
    • #9

    Actually that Omaha is a port of the one from MOHAA wich itself is based off of Saving Private Ryan.

    DOD:

    [Blocked Image: http://img299.imageshack.us/img299/850/dodomaha00265ng.jpg]

    MOHAA:

    [Blocked Image: http://www.dday-overlord.com/img/jeux/mohaa/medal_of_honor_aa_18.jpg]

    [Blocked Image: http://www.dday-overlord.com/img/jeux/mohaa/medal_of_honor_aa_14.jpg]

  • Polaris
    • May 3, 2006 at 12:28 AM
    • #10

    Though I must say so far that new layout is looking good, if you continue like that for the entire map it would rock.

  • Bic-B@ll
    • May 3, 2006 at 1:03 AM
    • #11

    for the love of god, don't use the hl grass/mud

  • Polaris
    • May 3, 2006 at 1:11 AM
    • #12
    Quote from Bic-B@ll

    for the love of god, don't use the hl grass/mud

    Good point

    http://www.slackiller.com/downloads/cliff_textures.zip

  • I3yG-MaK
    • May 10, 2006 at 10:04 AM
    • #13

    It's a wip so i will use valve textures and props for the moment.

    [Blocked Image: http://img141.imageshack.us/img141/3280/dod18sa.jpg]

    Another Wip one ^^

  • csharp
    • May 10, 2006 at 10:13 AM
    • #14

    looking nice

  • Thrik
    • May 10, 2006 at 2:16 PM
    • #15

    Sorry I made dod_omaha2 in 2002.

    [Blocked Image: http://files.ryansgoblog.com/small/dod_omaha2.jpg]

  • D3ads
    • May 10, 2006 at 2:53 PM
    • #16
    Quote from Thrik

    Sorry I made dod_omaha2 in 2002.[Blocked Image: http://files.ryansgoblog.com/small/dod_omaha2.jpg]

    lighting suckz lol.

  • teeluu
    • May 10, 2006 at 6:23 PM
    • #17

    Looks like a nice start there I3yG, hope we see some ingame shots soon

    Thrik: That green cube doesn't fit to your map at all, i'd delete it. Other than that it looks awesome

  • I3yG-MaK
    • May 10, 2006 at 6:40 PM
    • #18

    plz

    [Blocked Image: http://img236.imageshack.us/img236/6153/dodomaha27ez.jpg]

    Water--->Sand--->bunkers---->win

  • Thrik
    • May 10, 2006 at 7:24 PM
    • #19

    That was my innovative twist on the formula; sadly didn't catch on as it hit the market at the wrong time.

  • Polaris
    • May 10, 2006 at 7:25 PM
    • #20

    lmao

    I didn't notice that until I3yG pointed it out

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