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WMI art-test ww2 berlin (unreal)

  • Warby
  • April 30, 2006 at 2:47 PM
  • Warby
    • April 30, 2006 at 2:47 PM
    • #1

    i finaly have permission form my boss to post some screenshotsform my art test map well actualy i have permission since about 5-10 month iam just a lazy slop that doenst look at his to do list often enaugh

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_03.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_11.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_01.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_02.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_04.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_05.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_06.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_07.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_08.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_09.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_10.jpg]

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/leveldesign/03%24arttest/wmi_art_test_12.jpg]

    the map is almost 2 years old now but ran perfecktly smooth on standart hardware from back than. and even better today

  • Tarky
    • April 30, 2006 at 3:23 PM
    • #2

    Thats pretty cool, only thing that bothers me is the sky a bit. But yeah for something 2 years old, thats pretty nice.

  • st0lve
    • April 30, 2006 at 3:25 PM
    • #3

    I dig the style!

  • Erratic
    • April 30, 2006 at 3:41 PM
    • #4

    I'm reminded of the triplets of belleville for some reason...Looks great.

  • Furyo
    • April 30, 2006 at 3:49 PM
    • #5

    I really dig the style too. Nice work

  • Warby
    • April 30, 2006 at 4:02 PM
    • #6

    triplets of bellville is that a movie ??? i heard that name many times before but i have no association with it or what kind of media it is ( book musical theater piece movie series mini serie maybe ??? )

    i guess i should check it out than

  • RD
    • April 30, 2006 at 4:05 PM
    • #7

    lookin awesome, is it Dresden?

  • Warby
    • April 30, 2006 at 4:10 PM
    • #8

    i mean its supsed to be berlin but it could just aswell be any otherl arger german city koln for example

  • I3yG-MaK
    • April 30, 2006 at 4:21 PM
    • #9

    i love this,

    [Blocked Image: http://www.eurogamer.net/assets/article…reenshot134.jpg]

    [Blocked Image: http://www.playfuls.com/images/screens…ke_Force/02.jpg]

    http://%7boption%7d

    From commandos strike force.

  • RD
    • April 30, 2006 at 4:40 PM
    • #10

    Speaking of commados strike force, why has nobody reviewed it while its already been in shops for like a year

  • ReNo
    • April 30, 2006 at 6:01 PM
    • #11

    Here you go RD...

    http://www.gamerankings.com/itemranking ... lla-search

  • Furyo
    • April 30, 2006 at 6:05 PM
    • #12

    Yes triplets of Belleville is an animated movie, made in France in one of our remaining studios (we've lost quite a few lately, the most famous of which was Disney's last "hand drawn" studio, now that they moved everything to CG).

  • Zacker
    • April 30, 2006 at 6:16 PM
    • #13

    Hey Warbeast, it looks pretty good except for the upwards pointing yellow spotlights which obviously should have been way less visible imo.

    But what engine is this running on? I can usually easily say which engine a map is running on, but regarding this one I just can't decide myself.

  • Warby
    • April 30, 2006 at 6:31 PM
    • #14

    it says in the title its unreal 2.x engine

  • Steppenwolf
    • April 30, 2006 at 6:35 PM
    • #15

    It looks nice but i have a few crits:

    - the mix of photorealistic and cartoon style looks a bit weird in some places. You should make a decission in which direction you want to go.

    - Berlins streets are not hilly. The city is build on almost flat ground. Check out more ref pics from the real thing.

    - Streetlights don't burn in a war city. There are other options to provide light in a war city (fires, search lights, flak fire etc.). U use all this stuff in your map already. Why not use it completely for the lighting?

    - streets aren't clean in a bombed city. Everything should be covered by dirt and debris. Don't even think about to map a street or a sidewalk in such a city. begin straight with terrain to fill the place between buildings

    - A lot of the destruction and its surrunding doesn't make sense. For example holes in walls without debris around it.

    Thats a lot of crits, i know but i hope it helps in future projects of you.

  • Squirrelly
    • May 1, 2006 at 12:01 AM
    • #16
    Quote from st0lve

    I dig the style!

  • Skjalg
    • May 1, 2006 at 6:52 AM
    • #17
    Quote from Steppenwolf

    - Streetlights don't burn in a war city. There are other options to provide light in a war city (fires, search lights, flak fire etc.). U use all this stuff in your map already. Why not use it completely for the lighting?

    I think you hit it there, that was my first thought too..

  • Hourences
    • May 1, 2006 at 8:51 AM
    • #18

    I like the looks of it

    Streetlights do look weird but you really need the contrast they provide, however you can try to get that contrast from other things.

    More windows with light inside or fires for example, like other people have said

    Never use such special coronas, they always look strange. In this case it will prolly be ok if at least the inner ring/halo will be gone, the outer pikes are okish

  • D3ads
    • May 1, 2006 at 2:55 PM
    • #19

    Pretty sexy for a two year old map, some horrendous textures though!

  • Warby
    • May 1, 2006 at 3:56 PM
    • #20

    ill apply all that knowledge in my next map i promise ^^ except for that rubbel tarrein thing hight fields are teh blow ! everbody should know that

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