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Mapping and Modding Half-Life 2 Complete

  • Polaris
  • April 27, 2006 at 5:27 AM
  • Polaris
    • April 27, 2006 at 5:27 AM
    • #1

    I remember seeing this from awhile ago:

    http://www.amazon.com/gp/product/193309 ... oding=UTF8

  • zaphod
    • April 27, 2006 at 5:47 AM
    • #2

    Yea, tim's working on a book. Should be pretty neat from what I've heard from him. It mostly centers around coding, mapping, and modeling an example mod.

  • Mazy
    • April 27, 2006 at 6:44 AM
    • #3

    Hah, Waldo is so ace, writing books n all ~

  • Bic-B@ll
    • April 27, 2006 at 7:14 AM
    • #4

    http://www.mapcore.net/forums/viewtopic ... 7493#87493

    i win

  • Ginger Lord
    • April 27, 2006 at 4:16 PM
    • #5

    Yeah, I've helped him with some bits of it. Its a nifty book. Very helpful.

  • Izuno
    • April 27, 2006 at 5:44 PM
    • #6

    great stuff. can't wait for it. good for Tim!

  • Zacker
    • April 27, 2006 at 6:11 PM
    • #7

    Haha Waldo is writing a book? Last thing I read from his hand was a post on the dod forums where he claimed to have developed a new unique system where a player could chose where a mortar should hit in DoD. Functionality was not even close to what you can archieve with momentory_rot_button(as they did in the original HL) and yet it was 10 times more complicated to create. Basically his system was utter worthless...

  • Lee3dee
    • April 27, 2006 at 7:32 PM
    • #8

    this will go well next to my mastering unreal book

  • zaphod
    • April 27, 2006 at 11:15 PM
    • #9

    tim told me he's gonna give a shout out to mapcore in the book somewhere!

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