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Random maps of the net

  • Polaris
  • April 21, 2006 at 8:47 PM
  • JamesL
    • April 27, 2006 at 4:58 PM
    • #81

    I was just thinking the same thing. I was amazed at what had been done with the HL1 engine on first seeing Volare. It's dated waaay quickly though.

  • Mazy
    • April 27, 2006 at 5:25 PM
    • #82

    Yup, Volare hasn’t aged very well D:

    But still, it has some quite neat locations, really impressed me back then. Especially the waterfall ILLA did for it was amazing (Or was it Simsalabim that did those textures?).

    Also all mike's maps are totally amazing (With the exception of Survivor, which never did anything for me, and sadly that was the official one in CS D:)

  • Erratic
    • April 27, 2006 at 6:01 PM
    • #83

    I was trying to find a pic of Volare but I just couldn't remember the name. I think it still looks pretty good...

  • mawibse
    • April 28, 2006 at 11:18 AM
    • #84

    I think Volare had one of the coolest CS Spawns ever.

    And in Volares defence, the brushwork looks blocky now but is really really close to what the HL1 engine can handle. Add two brushes to the map and it won't compile.

    Oh and whats up with the skybox in the ts_bikini shot?

  • JAL
    • April 28, 2006 at 11:52 AM
    • #85

    ts_bikini blew me away when it was released. Especially the water texture in the pool and the fact it looked so realistic.

  • OrnateBaboon
    • April 28, 2006 at 12:21 PM
    • #86

    de_karachi. When I first knew about mapping, I started to look for custom maps. This blew me away. Not only looks great, but is very, very playable. Varied and atmospheric. I dream of a source version.

    http://csm2.net/view_map.php?map_id=821

    Also de_bahrain, which is the only map I have played that has 3 bomb spots that actually work. Brilliant use of wav's.

    http://csm2.net/view_map.php?map_id=692

  • JamesL
    • April 28, 2006 at 12:29 PM
    • #87

    Yeah Karachi is a fantastically good fun map to play, all those different routes yet still a reasonably tight, navigable map. That's a map that needs re-making for source if ever there was one.

  • D3ads
    • April 28, 2006 at 12:52 PM
    • #88
    Quote from mawibse

    Oh and whats up with the skybox in the ts_bikini shot?

    Only decent shot I could find and it was missing the right skybox sadly, I forgot what Mike's site is and Google didn't help me

  • skdr
    • April 28, 2006 at 12:55 PM
    • #89

    Looks like that d3's shot is from bikini map converted to dod, that's why the skybox is missing. Sloppy job!

  • mawibse
    • April 28, 2006 at 1:12 PM
    • #90

    Just remembered it was a CS map before it was a TS.

    http://images.google.se/images?q=cs_bik ... B6k+bilder

  • PhilipK
    • April 28, 2006 at 1:16 PM
    • #91

    ah yeah that map so owned

    shiney new car

    http://www.clan00.de/img/gallery/CAT_17 ... 657164.jpg

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