1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

nk_bonzai

  • Flambuza
  • April 18, 2006 at 5:33 AM
  • Flambuza
    • April 18, 2006 at 5:33 AM
    • #1

    My first some what completed map for CS:S.

    After fooling around with hamer editor I finaly got the courage to make a small map.

    http://www.fpsbanana.com/?section=plugi ... /6415a.jpg

    http://www.fpsbanana.com/?section=plugi ... /6415b.jpg

    http://www.fpsbanana.com/?section=plugi ... /6415c.jpg

    http://www.fpsbanana.com/?section=plugi ... /6415d.jpg

    Download:

    http://www.fpsbanana.com/?section=viewi ... main.10986

    Not much, but I just wanted to make something with what I know.

    Can't wait to learn and become inspired by this awesome community.

  • insta
    • April 18, 2006 at 6:56 AM
    • #2

    Not much to say except congrats on completing your first map. Looking forward to seeing what you come up with next

    Oh, and welcome!

  • JacK
    • April 18, 2006 at 8:21 AM
    • #3

    I think this map is good to be your first!

    Anyway, when people are mapping a de_ or cs_ map they (hopefully) follow a theme. F.x.: De_dust is a middleeast theme. And I know you did a aim_map, but still, try to practise themes because they are important when you're mapping something bigger.

  • JamesL
    • April 18, 2006 at 2:50 PM
    • #4

    Seen many, many worse first maps, so good job mate. Keep learning and keep up the mapping and your skills will improve fast.

    Looking forwards to yer next one.

  • Zacker
    • April 18, 2006 at 6:44 PM
    • #5

    It looks decent for a first map. No kind of spectacular mapping but not any real big bugs either.

    Btw. kinda nice to see a screenshot which is not 16xAA with max model/texture detail.

  • teeluu
    • April 18, 2006 at 8:23 PM
    • #6

    Pretty decent for a first map. Keep it going.

    Quote from Zacker

    Btw. kinda nice to see a screenshot which is not 16xAA with max model/texture detail.

    Oh, max detail disturbs me too but i hate screenshots with no AA at all. Come on, it's year 2006

  • von*ferret
    • April 18, 2006 at 8:25 PM
    • #7

    why does max detail disturb you?

  • ReNo
    • April 18, 2006 at 8:25 PM
    • #8

    I don't see the problem with posting screenshots of the map with max settings - why not? Fair enough, a lot of people won't be seeing it like that, but why would you want to present your work at anything but its best?

  • ⌐■_■
    • April 18, 2006 at 8:39 PM
    • #9
    Quote from ReNo

    I don't see the problem with posting screenshots of the map with max settings - why not? Fair enough, a lot of people won't be seeing it like that, but why would you want to present your work at anything but its best?

    agreed!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™