Found another one on slashdot that I found kinda interesting. Looks at the whole dead-end career and all that stress stuff in the game dev world.
From: http://www.escapistmagazine.com/issue/40/23
Quote"Jason Della Rocca, the executive director of the International Game Developers Association (IGDA), looks at the big picture of the grim, dead-end careers of game developers. From the article: 'More fundamental is the notion that immature practices and extreme working conditions are bankrupting the industry's passion - the love for creating games that drives developers to be developers. When the average career length of the game development workforce is just over five years and over 50% of developers admit they don't plan to hang around for more than 10, we have a problem. How can an industry truly grow, and an art form evolve, if everyone is gone by the time they hit 30?'"
I'm sure its mostly the general EA principal about overworked game devs that have to bow down to the publishers (and Wal-Mart). What about all you mapcorians that work pro? How long do you guys see yourself sticking around the pro game biz? Forever? One more title? As long as possible? I mean I'm sure you hear this kinda crap all the time from online articles and its been discussed to death, but whatever. Just thought it was intersting.