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Brothers in Arms : Hell's Highway Officially announced.

  • mikezilla
  • April 12, 2006 at 8:24 PM
  • mikezilla
    • April 13, 2006 at 3:32 AM
    • #21

    Wasn't Brothers in Arms a Dire Straits album... am I missing some obvious ACDC connection here?

  • TomWithTheWeather
    • April 13, 2006 at 4:35 AM
    • #22

    Yeah its a Dire Straights album and ACDC song. It's also a western. http://%7boption%7d

  • The Postman
    • April 13, 2006 at 5:15 AM
    • #23

    Looking good over all, I went and found some non-fuzzy scans on, uh, I think Blues News.

    Just some comments/critiques if I may. On the characters mostly. The faces seem a little "pillowy" - I don't know. They seem too rounded and perhaps not grimey enough? I really like the one with the reddened circles under his eyes and the dirty face, but the top pic with the chap you voice, Mikey, he's vastly too clean and also has a funny thing going on with the shape of his jaw, but perhaps it's just the angle. The world on the whole seems like it could be toned down saturation-wise too, but that's just personal preference.

    Overall though, great work, lookin' hot on the Unreal 3 engine. Curious to see some footage of it all in action sooner than later!

    Quote from mikezilla

    Wasn't Brothers in Arms a Dire Straits album... am I missing some obvious ACDC connection here?

    I'm not terribly certain, but I know that ACDC has a song that has "Highway to Hell" in the chorus at the very least.

  • mikezilla
    • April 13, 2006 at 5:22 AM
    • #24

    /me slaps head.

  • Fletch
    • April 13, 2006 at 6:16 AM
    • #25

    And yes, Brothers in Arms was a Dire Straits album. I downloaded it a few weeks ago (the last track is phenominal) and felt wierd about pirating something called Brothers in Arms because all the other downlaod links were the game.

  • FrieChamp
    • April 13, 2006 at 8:21 AM
    • #26
    Quote from The Postman

    Looking good over all, I went and found some non-fuzzy scans on, uh, I think Blues News.Just some comments/critiques if I may. On the characters mostly. The faces seem a little "pillowy" - I don't know. They seem too rounded and perhaps not grimey enough? I really like the one with the reddened circles under his eyes and the dirty face, but the top pic with the chap you voice, Mikey, he's vastly too clean and also has a funny thing going on with the shape of his jaw, but perhaps it's just the angle. The world on the whole seems like it could be toned down saturation-wise too, but that's just personal preference.

    Overall though, great work, lookin' hot on the Unreal 3 engine. Curious to see some footage of it all in action sooner than later!

    I also saw scans with better resolution (over here: http://www.playerone.be/galleries/gal_b ... n=bia4.jpg ) and I must say the levels look beautiful!

    On the other hand the characters look like Toy Soldiers, probably because of the points Posty mentioned.

  • JAL
    • April 13, 2006 at 8:45 AM
    • #27
    Quote from mikezilla

    Ironically that soldier is Cpl. Sam Corrion. He's the character that I voice.

    Omai, I always used Corrion for tough tasks cuz he kicked so much ass , my fav character

  • Mazy
    • April 13, 2006 at 9:58 AM
    • #28

    OMG UR ON IMDB!1! *faints*

    http://www.imdb.com/name/nm1946693/

    Anyway, I agree with the characters part, but thats just because the levels looks so good that they stand out, for example on these ones they look kinda weird :G

    http://www.playerone.be/galleries/gal_b ... jpg&page=1

    But I'm sure it will look better altogether when its ingame with all that facial animation stuff going on. Also Market Garden is definitily one of the most interesting parts of the european campaign, those small dutch gardens with small walls are just so luvlay

  • Minos
    • April 13, 2006 at 3:19 PM
    • #29
    Quote from Mazy

    OMG UR ON IMDB!1! *faints*http://www.imdb.com/name/nm1946693/

    someone upload that photo of him drunk! quick!

  • Zacker
    • April 13, 2006 at 3:36 PM
    • #30

    Sharp shadows do not belong in a next gen game. There is also something about the characters which I do not like, I can't spot what it is though - might also just be the bad scans.

  • Polaris
    • April 13, 2006 at 3:45 PM
    • #31
    Quote from Pericolos0

    im pretty sure this is unreal3's soft shadows im seeing

    Do you mean that they suck or that it is hard to tell from the scans (wich I think is the case)

  • Furyo
    • April 13, 2006 at 4:28 PM
    • #32
    Quote from Polaris

    Yep, Unreal 3 for sure. I just hope valve can hold their own with whatever they work on next. I mean Unreal and Epic are great and all but I'd rather not see the entire Industry end up using the same engine, no matter how promising it looks now.

    If you haven't seen the GDC Crysis footage, you should watch that. Even if Valve can't hold their own in the next gen war, it's pretty certain now we'll have at least 2 engines to work with, and not just one. Crysis imho beats Unreal 3

  • Thrik
    • April 13, 2006 at 4:39 PM
    • #33

    Yeah, CryEngine is probably going to be a major player in the future if what we've seen thus far is anything to go by.

    Then again, I've said similar things about other engines and been totally wrong, so I guess we'll see.

  • mikezilla
    • April 13, 2006 at 4:44 PM
    • #34

    Visual quality is a smaller factor in engine licensing than you'd think. It really isn't a trump at all. What really matters is the usability of the tools that come with it. Epic has a pretty huge team dedicated to tool management so the editor a slick little package where everything fits nicely into place. I imagine CryTek's stuff is quite a bit less usable and more suited for in house development... hell even Source is like that (.bat file based material creation, YOU FAIL.)

  • Skjalg
    • April 13, 2006 at 6:08 PM
    • #35
    Quote from Minotauro

    someone upload that photo of him drunk! quick!

    LOL! I was thinking the same thing First mapcorian on IMDB?

  • CompoSITe
    • April 13, 2006 at 6:36 PM
    • #36

    Looks great!

  • Izuno
    • April 13, 2006 at 7:16 PM
    • #37
    Quote from CompoSITe

    Looks great!

    Hey compsite...good to see you at the core!

  • JynxDaddy
    • April 14, 2006 at 6:21 AM
    • #38

    Looks really good. I just hope the PC version doesn't feel like its a console game.

  • IR
    • April 20, 2006 at 3:41 AM
    • #39
    Quote from mikezilla

    Visual quality is a smaller factor in engine licensing than you'd think. It really isn't a trump at all. What really matters is the usability of the tools that come with it. Epic has a pretty huge team dedicated to tool management so the editor a slick little package where everything fits nicely into place. I imagine CryTek's stuff is quite a bit less usable and more suited for in house development... hell even Source is like that (.bat file based material creation, YOU FAIL.)

    agree, unreal is very "user friendly" source and im sure cry engine is very "hardcore" and judging from the huge amount of studio's that licenced the unreal engine i think for now theyre in the lead, with devteams growing and costs, becoming closer to movie productions, user friendlyness and suport seem to be almost more important than graphics since there's already a good amount of engines that can do similair things to that extend, in the end its always about money anyway

    source is not all that easy on the dev. having worked with it i know that shaders are hard to manage, hell even importing a model is a way to long process compaired to other engines

    back on topic,

    being a dutch person and having worked on a ww2 game for 4 years if not more, this still makes me eager, even though i do not agree with everything in the game design model of BIA, I do admire the route that has been taken, portraying a imersive story, making it feel realistic while still staying true to what makes an fps, however I have to be critical its the third entry i hope you guys are planning beyond the "flank and manouver" "now with improved AI" cuz frankly afther 2 games it is gettin alitle old

    cant wait to see/hear more!

  • Ginger Lord
    • April 20, 2006 at 9:12 AM
    • #40
    Quote from mikezilla

    They completed their objectives at a very high cost only to give up and pull back with the British unable to take Arnhem.

    Hmm.

    Quote from mikezilla

    They completed their objectives at a very high cost only to give up and pull back with the British unable to hold Arnhem without reinforcements.

    Fixed.

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