Wasn't Brothers in Arms a Dire Straits album... am I missing some obvious ACDC connection here?
Brothers in Arms : Hell's Highway Officially announced.
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Yeah its a Dire Straights album and ACDC song. It's also a western. http://%7boption%7d
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Looking good over all, I went and found some non-fuzzy scans on, uh, I think Blues News.
Just some comments/critiques if I may. On the characters mostly. The faces seem a little "pillowy" - I don't know. They seem too rounded and perhaps not grimey enough? I really like the one with the reddened circles under his eyes and the dirty face, but the top pic with the chap you voice, Mikey, he's vastly too clean and also has a funny thing going on with the shape of his jaw, but perhaps it's just the angle. The world on the whole seems like it could be toned down saturation-wise too, but that's just personal preference.
Overall though, great work, lookin' hot on the Unreal 3 engine. Curious to see some footage of it all in action sooner than later!
Quote from mikezillaWasn't Brothers in Arms a Dire Straits album... am I missing some obvious ACDC connection here?
I'm not terribly certain, but I know that ACDC has a song that has "Highway to Hell" in the chorus at the very least.
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/me slaps head.
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And yes, Brothers in Arms was a Dire Straits album. I downloaded it a few weeks ago (the last track is phenominal) and felt wierd about pirating something called Brothers in Arms because all the other downlaod links were the game.
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Quote from The Postman
Looking good over all, I went and found some non-fuzzy scans on, uh, I think Blues News.Just some comments/critiques if I may. On the characters mostly. The faces seem a little "pillowy" - I don't know. They seem too rounded and perhaps not grimey enough? I really like the one with the reddened circles under his eyes and the dirty face, but the top pic with the chap you voice, Mikey, he's vastly too clean and also has a funny thing going on with the shape of his jaw, but perhaps it's just the angle. The world on the whole seems like it could be toned down saturation-wise too, but that's just personal preference.
Overall though, great work, lookin' hot on the Unreal 3 engine. Curious to see some footage of it all in action sooner than later!
I also saw scans with better resolution (over here: http://www.playerone.be/galleries/gal_b ... n=bia4.jpg ) and I must say the levels look beautiful!
On the other hand the characters look like Toy Soldiers, probably because of the points Posty mentioned.
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OMG UR ON IMDB!1! *faints*
http://www.imdb.com/name/nm1946693/
Anyway, I agree with the characters part, but thats just because the levels looks so good that they stand out, for example on these ones they look kinda weird :G
http://www.playerone.be/galleries/gal_b ... jpg&page=1
But I'm sure it will look better altogether when its ingame with all that facial animation stuff going on. Also Market Garden is definitily one of the most interesting parts of the european campaign, those small dutch gardens with small walls are just so luvlay

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Quote from Mazy
OMG UR ON IMDB!1! *faints*http://www.imdb.com/name/nm1946693/
someone upload that photo of him drunk! quick!
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Sharp shadows do not belong in a next gen game. There is also something about the characters which I do not like, I can't spot what it is though - might also just be the bad scans.
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Quote from Pericolos0
im pretty sure this is unreal3's soft shadows im seeing
Do you mean that they suck or that it is hard to tell from the scans (wich I think is the case)
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Quote from Polaris
Yep, Unreal 3 for sure. I just hope valve can hold their own with whatever they work on next. I mean Unreal and Epic are great and all but I'd rather not see the entire Industry end up using the same engine, no matter how promising it looks now.
If you haven't seen the GDC Crysis footage, you should watch that. Even if Valve can't hold their own in the next gen war, it's pretty certain now we'll have at least 2 engines to work with, and not just one. Crysis imho beats Unreal 3
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Yeah, CryEngine is probably going to be a major player in the future if what we've seen thus far is anything to go by.
Then again, I've said similar things about other engines and been totally wrong, so I guess we'll see.
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Visual quality is a smaller factor in engine licensing than you'd think. It really isn't a trump at all. What really matters is the usability of the tools that come with it. Epic has a pretty huge team dedicated to tool management so the editor a slick little package where everything fits nicely into place. I imagine CryTek's stuff is quite a bit less usable and more suited for in house development... hell even Source is like that (.bat file based material creation, YOU FAIL.)
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Quote from Minotauro
someone upload that photo of him drunk! quick!
LOL! I was thinking the same thing
First mapcorian on IMDB? 
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Looks great!
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Looks really good. I just hope the PC version doesn't feel like its a console game.
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Quote from mikezilla
Visual quality is a smaller factor in engine licensing than you'd think. It really isn't a trump at all. What really matters is the usability of the tools that come with it. Epic has a pretty huge team dedicated to tool management so the editor a slick little package where everything fits nicely into place. I imagine CryTek's stuff is quite a bit less usable and more suited for in house development... hell even Source is like that (.bat file based material creation, YOU FAIL.)
agree, unreal is very "user friendly" source and im sure cry engine is very "hardcore" and judging from the huge amount of studio's that licenced the unreal engine i think for now theyre in the lead, with devteams growing and costs, becoming closer to movie productions, user friendlyness and suport seem to be almost more important than graphics since there's already a good amount of engines that can do similair things to that extend, in the end its always about money anyway

source is not all that easy on the dev. having worked with it i know that shaders are hard to manage, hell even importing a model is a way to long process compaired to other engines
back on topic,
being a dutch person and having worked on a ww2 game for 4 years if not more, this still makes me eager, even though i do not agree with everything in the game design model of BIA, I do admire the route that has been taken, portraying a imersive story, making it feel realistic while still staying true to what makes an fps, however I have to be critical its the third entry i hope you guys are planning beyond the "flank and manouver" "now with improved AI" cuz frankly afther 2 games it is gettin alitle old

cant wait to see/hear more!
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Quote from mikezilla
They completed their objectives at a very high cost only to give up and pull back with the British unable to take Arnhem.
Hmm.
Quote from mikezillaThey completed their objectives at a very high cost only to give up and pull back with the British unable to hold Arnhem without reinforcements.
Fixed.
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