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Brothers in Arms : Hell's Highway Officially announced.

  • mikezilla
  • April 12, 2006 at 8:24 PM
  • mikezilla
    • April 12, 2006 at 8:24 PM
    • #1

    So we're official.

    Quote

    SAN FRANCISCO — April 12, 2006 — Today Ubisoft, one of the world’s largest video game publishers and Gearbox Software, one of the world’s best video game developers announced that Brothers In Arms Hell’s Highway™ is in development for next generation video game platforms, including the PLAYSTATION®3 system and the PC. Scheduled for a holiday 2006 release, Brothers in Arms Hell’s Highway is the third game in the multimillion-unit selling and critically acclaimed Brothers In Arms® franchise.Brothers In Arms Hell’s Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features and a completely redesigned online component. Delivering on the franchise’s compelling story, unrivaled authenticity and intense squad-based action, Brothers In Arms Hell’s Highway drops you into Operation Market-Garden, the largest airborne operation of World War II. Lead Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division as they fight to open “Hell’s Highway” in a daring bid for a quick end to the war.

    “With Brothers In Arms Hell’s Highway, Gearbox is investing everything to take next-generation gaming to an entirely new level,” said Randy Pitchford, president of Gearbox Software. “For Brothers In Arms Hell’s Highway, the Unreal Engine 3 powers real next-generation graphics and the most intense, action-oriented recreation of true history ever offered as interactive entertainment.”

    “Since the series was introduced last year, Brothers In Arms has consistently excelled at delivering a new style of tactical shooter wrapped up in an authentic WWII setting,” said Francesca Reyes, editor-in-chief at Official Xbox Magazine (OXM). “As fans of the Brothers In Arms series, OXM is incredibly excited to be the first to reveal to readers the world-exclusive first-look at Brothers In Arms Hell’s Highway.” The issue is available on newsstands since April 11, 2006.

    This title has not yet been concept approved by Sony Computer Entertainment America Inc.

    About Gearbox

    Gearbox Software, an independent development studio located in Dallas, TX, is respected industry-wide for their ability to create award winning interactive software. Comprised of veteran talent, Gearbox Software has established itself as an industry leader, developing games for many of the industry’s top franchises including Half-Life, Halo: Combat Evolved, Counter-Strike, James Bond and Tony Hawk’s Pro Skater. Additional information regarding Gearbox Software can be found at http://www.gearboxsoftware.com.

    About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated revenue of 538 million Euros for the 2004–2005 fiscal year, an increase of 8 percent over the previous fiscal year at constant exchange rates. To learn more, please visit http://www.ubisoftgroup.com.

    © 2006 Gearbox Software, L.L.C. All rights reserved. Published and distributed by Ubisoft Entertainment under license from Gearbox Software, L.L.C. Brothers In Arms Hell's Highway is a trademark of Gearbox Software and is used under license. Ubisoft, Ubi.com and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Gearbox Software and the Gearbox logo are registered trademarks of Gearbox Software, LLC. “PlayStation” and the “PS” Family, “PLAYSTATION” are registered trademarks of Sony Computer Entertainment Inc.

    Display More

    (and here's some scans)

    [Blocked Image: http://img402.imageshack.us/img402/293/16zk1.jpg]

    [Blocked Image: http://img475.imageshack.us/my.php?image=33au.jpg]

    [Blocked Image: http://img475.imageshack.us/img475/7708/48xz.jpg]

    [Blocked Image: http://img405.imageshack.us/img405/9895/53yj.jpg]

    [Blocked Image: http://img405.imageshack.us/img405/3852/63km.jpg]

    [Blocked Image: http://img402.imageshack.us/img402/9261/20wa.jpg]

  • Squirrelly
    • April 12, 2006 at 8:26 PM
    • #2

    hawtbutsechs4u

    In others words, can't wait!

  • Minos
    • April 12, 2006 at 8:31 PM
    • #3

    Grainy scans make mino cry

    When can we see high res pics ?

  • Section_Ei8ht
    • April 12, 2006 at 8:37 PM
    • #4

    Cool.

    Honest question, zilla: Doesn't working on the same franchise of games in the same time period in the same war get kinda dull after awhile? I mean I understand that the work would become more efficient as the sequals go on, but I'd imagine that it would also get kinda boring and repeditive after a while.

  • mikezilla
    • April 12, 2006 at 8:50 PM
    • #5

    Hmmm not really with BiA specifically (although I think that idea would hold credence with other franchises.) Each game I've extended what the story is capable of farther and farther out. With BiA3 we have a really solid two game base to build on so the development of the characters is going much farther than ever before. When we started BiA and decided to follow one group of guys we knew we were going to go all the way with it, we knew what we were getting into. Market Garden is the point where it all comes crashing down... this is game where everyone loses something. I think more people are going to pay attention to what we're doing here because with this operation... the Allied didn't win. They completed their objectives at a very high cost only to give up and pull back with the British unable to take Arnhem. It's not a bunch of levels strung together for set pieces... it's a long highway and the story of 23 men's pursuit to get up it.

  • ⌐■_■
    • April 12, 2006 at 9:49 PM
    • #6

    This sounds awesome!

    Can you tell anything about the systemspecs that will be needed yet?

  • Furyo
    • April 12, 2006 at 9:56 PM
    • #7

    I've seen another HRES screen in my inbox at work, I'll try and dig it up tomorrow (that was like a month ago)

  • Mazy
    • April 12, 2006 at 10:15 PM
    • #8

    Hate to jump the WW2 Hate wagon (Thats even begining to get old ) but I'm really tired of WW2 themed games/shooters, to the point where I'm actually serious about not playing the new COD games or whatever (Which I've done up until now though I've said I wouldnt ).

    Anyway, it looks good from those scans, Im sure it will be good stuff~

  • General Vivi
    • April 12, 2006 at 10:40 PM
    • #9

    YAY! i hope i get to work on it ^^

  • Jezpuh
    • April 12, 2006 at 10:47 PM
    • #10

    i can't get enough of ww2

  • st0lve
    • April 13, 2006 at 12:15 AM
    • #11

    Its too much Next-Gen for me

    But the screens does look awesome!!

    But as Section8 said, I think it would be atleast abit boring to work on the "same game" in 3 different games.

  • Tequila
    • April 13, 2006 at 12:29 AM
    • #12

    I like how, even though it's been a while, I've forgotten his name, and it's next-gen, I still recognise the face of the crawling soldier in the 1st scan.

    This could be really, really amazing in co-op over Live. I'm expecting big things.

  • kleinluka
    • April 13, 2006 at 12:51 AM
    • #13
    Quote from st0lve

    Its too much Next-Gen for me

    whats that supposed to mean

  • Squirrelly
    • April 13, 2006 at 1:23 AM
    • #14

    His computer sucks, me thinks.

  • Lee3dee
    • April 13, 2006 at 1:32 AM
    • #15

    is BIA 3 using unreal 3 engine? those screenshots look fantastic!

  • mikezilla
    • April 13, 2006 at 1:58 AM
    • #16
    Quote from Tequila

    I like how, even though it's been a while, I've forgotten his name, and it's next-gen, I still recognise the face of the crawling soldier in the 1st scan.)

    Ironically that soldier is Cpl. Sam Corrion. He's the character that I voice.

  • Polaris
    • April 13, 2006 at 2:19 AM
    • #17
    Quote from Lee3dee

    is BIA 3 using unreal 3 engine? those screenshots look fantastic!

    Yep, Unreal 3 for sure. I just hope valve can hold their own with whatever they work on next. I mean Unreal and Epic are great and all but I'd rather not see the entire Industry end up using the same engine, no matter how promising it looks now.

  • Tequila
    • April 13, 2006 at 2:31 AM
    • #18
    Quote from mikezilla

    Ironically that soldier is Cpl. Sam Corrion. He's the character that I voice.

    Well I never, I had no idea you voiced him!

    I should read game credits more often.

  • Thrik
    • April 13, 2006 at 2:37 AM
    • #19

    [Blocked Image: http://www.joystiq.com/media/2006/04/brothers_in_arms_hell.jpg]

  • Fletch
    • April 13, 2006 at 3:29 AM
    • #20

    Thank you Thrik. Because if you didn't, I was going to. And then mikey would hit me with a rolled up newspaper.

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