All In One Basement v5
TomWithTheWeather & Valdacil
Description:
This oblivion mod adds a basement to each house you can purchase. What makes this building mod unique is the fact that it's the same basement no matter which house you buy. Buy one house or buy all of them; the basement stays the same. This gives the player one consistant area to store all his loot.
The player can't use this mod to gain access to houses he doesn't already own. Protection against this has been built into the mod.
Now included, for those who want it, is a Display Room. This room has shelves, display cases, and tables so you can show off your hard-earned loot.
An Alchemy area is also now included, which features Dark Jester's Ingredient Jars and automatic ingredient sorting. To initiate the sorting/collecting function, click on the hourglass located within the Alchemy Chamber.
Fast travel is now available as an option throughout the basement. If you wish to enable fast travel, pull the lever near the entrance. You will get a message that Fast Travel is enabled and every door within the basement (including the trap doors located in the houses) will offer the option to teleport to each level or exit to one of the houses. If you decide you no longer wish to fast travel, simply pull on the lever again to disable it.
Download:
To download from Beyondunreal, go here:
http://download.beyondunreal.com/browse ... on%20Mods/
To download the much smaller OMOD version:
http://www.tessource.net/files/file.php?id=4325
To download the much smaller .7z version:
http://www.tessource.net/files/file.php?id=4326
To download the larger .zip version:
http://www.tessource.net/files/file.php?id=2556
Credits:
Ingredient Jars - By Dark Jester
ChangeLog:
v5
- Huge updates!
- Added Dark Jester's cool Ingredient Jars mod.
- Added Basement instructions for the player.
- Automated alchemy sort and collect functions.
- Combined all Basement trapdoors into one door.
- Fast Travel option throughout entire basement.
- New Alchemy room!
- New Display room!
v4
- Fixed a bug in the Anvil house script.
- Cleaned up some bad references in the .esp file.
- Expanded the bed room area a little bit with some balconies.
- Added a desk, cupboard, and some open barrels.
v3
- Split the basement into mulitple Cells to increase performance.
- Removed display shelves; I didn't realize you couldn't store items in them when I put them in.
- Fixed a small z-fighting error.
- Removed a few candles to help increase performance.
v2
- Whoops! Added support for the Anvil house. You can only use the basement from this house after you've completed the Anvil Manor Quest.
- Altered the layout of the big room a little bit; this should be the only room you have to move stuff out of before you upgrade to v2. I'd removed everything anyway, just to be safe.
- Increased the ambient lighting a little bit.
- Added more storage.
v1
- Initial release